Sweden-Number/dlls/wined3d
Józef Kucia 3f21a0394b wined3d: Implement SM4 ieq instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-27 23:34:07 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Recognize SM4 dcl_temps opcode. 2016-01-26 22:32:41 +09:00
ati_fragment_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
buffer.c wined3d: Set WINED3D_BUFFER_DOUBLEBUFFER for managed buffers as well. 2016-01-05 15:45:22 +01:00
context.c wined3d: Record texture accesses for SM4 ld instruction. 2016-01-06 18:08:36 +01:00
cs.c
device.c wined3d: Pass non-NULL rectangles to wined3d_surface_blt() in wined3d_device_copy_resource(). 2016-01-27 12:39:01 +09:00
directx.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
drawprim.c wined3d: Avoid double initialization. 2016-01-03 20:03:41 +01:00
gl_compat.c
glsl_shader.c wined3d: Implement SM4 ieq instruction. 2016-01-27 23:34:07 +09:00
nvidia_texture_shader.c wined3d: Flat shading emulation for core contexts. 2015-11-13 22:54:23 +09:00
palette.c
query.c
resource.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
sampler.c
shader.c wined3d: Recognize SM4 dcl_temps opcode. 2016-01-26 22:32:41 +09:00
shader_sm1.c
shader_sm4.c wined3d: Recognize SM4 else opcode. 2016-01-27 23:34:07 +09:00
state.c wined3d: Fix incorrect indentation of several break statements in in set_tex_op. 2016-01-12 16:03:36 +09:00
stateblock.c
surface.c wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. 2016-01-27 12:38:54 +09:00
swapchain.c wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00
texture.c wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*. 2016-01-27 12:38:54 +09:00
utils.c wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D. 2016-01-27 12:38:50 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Get rid of GL_APPLE_client_storage support. 2016-01-05 15:45:26 +01:00
wined3d.spec ddraw: Mark surfaces as lost when the device window is deactivated. 2015-12-04 21:56:19 +09:00
wined3d_gl.h wined3d: Add ARB_texture_rgb10_a2ui extension. 2016-01-26 22:32:40 +09:00
wined3d_main.c
wined3d_private.h wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE. 2016-01-27 12:38:46 +09:00