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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Use the resource access flags in arbfp_blit_supported().
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2018-01-29 20:29:00 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
buffer.c
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d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
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2018-02-07 10:05:42 +01:00 |
context.c
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wined3d: Use wined3d_bit_scan() in context_apply_compute_state().
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2018-02-06 19:38:30 +01:00 |
cs.c
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wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource().
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2018-01-30 20:42:07 +01:00 |
device.c
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wined3d: Do not validate texture type in resolve_depth_buffer().
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2018-02-05 16:24:52 +01:00 |
directx.c
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wined3d: Add ARB_texture_storage_multisample extension.
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2018-02-05 16:24:46 +01:00 |
drawprim.c
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wined3d: Load buffer before applying state for indirect dispatches.
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2018-01-09 20:32:22 +01:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Implement ld2dms instruction.
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2018-02-05 16:24:50 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of unneeded includes.
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2017-10-19 16:53:49 +02:00 |
palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Get rid of most of the redundant query flushes.
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2017-09-11 18:42:35 +02:00 |
resource.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
sampler.c
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wined3d: Add ARB_texture_filter_anisotropic extension.
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2017-09-18 09:22:49 +02:00 |
shader.c
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wined3d: Implement ld2dms instruction.
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2018-02-05 16:24:50 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Fix linestrips output for geometry shaders.
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2018-01-10 23:16:09 +01:00 |
state.c
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wined3d: Add support for D3D10+ depth bias.
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2017-12-06 17:00:55 +01:00 |
stateblock.c
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wined3d: Store only supported user clip planes.
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2017-12-05 20:30:06 +01:00 |
surface.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
swapchain.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
texture.c
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wined3d: Factor out wined3d_texture_get_gl_sample_count() function.
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2018-02-06 19:38:31 +01:00 |
utils.c
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wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
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2018-02-02 18:36:45 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Add support for multisample texture views.
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2018-02-06 19:38:31 +01:00 |
wined3d.spec
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d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
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2018-02-07 10:05:42 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_texture_storage_multisample extension.
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2018-02-05 16:24:46 +01:00 |
wined3d_main.c
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wined3d: Raise the default max_gl_version for specific cases.
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2017-12-07 19:14:53 +01:00 |
wined3d_private.h
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wined3d: Introduce wined3d_bit_scan().
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2018-02-06 19:38:30 +01:00 |