Sweden-Number/dlls/wined3d
Henri Verbeet b1861cb86c wined3d: Introduce a separate function for creating timestamp disjoint queries.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-22 11:51:30 +09:00
..
Makefile.in wined3d: Don't import libuuid. 2016-05-23 14:06:57 +09:00
arb_program_shader.c wined3d: Recognize SM5 ubfe opcode. 2016-07-15 21:34:49 +09:00
ati_fragment_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
buffer.c wined3d: Check BLENDWEIGHT and BLENDINDICES FFP attributes for fixups. 2016-07-20 22:49:57 +09:00
context.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
cs.c wined3d: Synchronise WINED3D_CS_OP_DRAW resource access. 2016-07-10 22:26:34 +09:00
device.c wined3d: Send resource destruction through the command stream. 2016-07-08 22:35:01 +09:00
directx.c wined3d: Also try DRIVER_MODEL_NT6X in init_driver_info(). 2016-07-21 23:36:06 +09:00
drawprim.c wined3d: Include the base vertex index in WINED3D_CS_OP_DRAW. 2016-06-22 00:58:55 +09:00
gl_compat.c wined3d: Don't crash when emulating GL_EXT_fogcoord. 2015-07-28 13:41:48 +02:00
glsl_shader.c wined3d: Update vertex shader when the swizzle map changes. 2016-07-20 22:49:53 +09:00
nvidia_texture_shader.c wined3d: Replace D3DCOLORTOGLFLOAT4 with an inline function. 2016-03-09 18:39:53 +09:00
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Introduce a separate function for creating timestamp disjoint queries. 2016-07-22 11:51:30 +09:00
resource.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
sampler.c wined3d: Send sampler object desctruction through the command stream. 2016-06-22 22:09:59 +09:00
shader.c wined3d: Recognize SM5 ubfe opcode. 2016-07-15 21:34:49 +09:00
shader_sm1.c wined3d: Clean up SM1 frontend. 2016-05-25 22:05:04 +09:00
shader_sm4.c wined3d: Recognize SM5 ubfe opcode. 2016-07-15 21:34:49 +09:00
state.c wined3d: Update vertex shader when the swizzle map changes. 2016-07-20 22:49:53 +09:00
stateblock.c wined3d: Implement index buffer offset. 2016-06-03 00:10:49 +09:00
surface.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
swapchain.c wined3d: Use SetRect() instead of open coding it. 2016-07-03 10:17:57 +09:00
texture.c wined3d: Synchronise resource destruction with the command stream. 2016-07-08 22:35:02 +09:00
utils.c wined3d: Enable rendering to integer textures. 2016-07-19 19:59:32 +09:00
version.rc
vertexdeclaration.c wined3d: Store vertex attribute size instead of component size in wined3d_format. 2016-07-19 19:59:31 +09:00
view.c wined3d: Destroy the resource after view in wined3d_rendertarget_view_decref. 2016-07-04 23:06:28 +09:00
volume.c wined3d: Introduce a helper function to allocate arrays. 2016-05-24 16:19:01 +09:00
wined3d.spec wined3d: Introduce wined3d_unordered_access_view. 2016-06-24 20:05:54 +09:00
wined3d_gl.h wined3d: Add ARB_vertex_type_2_10_10_10_rev extension. 2016-07-19 19:59:31 +09:00
wined3d_main.c wined3d: Add compute shader type. 2016-06-22 00:58:56 +09:00
wined3d_private.h wined3d: Use a single allocation for timestamp queries. 2016-07-22 11:51:28 +09:00