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Makefile.in
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makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
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2008-03-04 20:55:01 +01:00 |
arb_program_shader.c
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wined3d: Mark constants dirty in the EXT_gpu_program_parameters path.
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2008-03-07 11:01:07 +01:00 |
baseshader.c
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wined3d: Support more than one texbem instruction per shader.
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2008-03-05 19:22:44 +01:00 |
basetexture.c
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wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
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2008-02-05 12:37:49 +01:00 |
clipper.c
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context.c
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wined3d: We want to compare the old and the new format and not the old with the old.
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2008-03-24 13:27:14 +01:00 |
cubetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
device.c
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wined3d: Assign to structs instead of using memcpy.
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2008-03-21 11:24:05 +01:00 |
directx.c
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wined3d: Fix a typo in CheckSrgbWriteCapability. We support both X8R8G8B8 and A8R8G8B8.
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2008-03-24 20:39:50 +01:00 |
drawprim.c
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wined3d: Handle zero primitive count.
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2008-03-24 20:40:13 +01:00 |
glsl_shader.c
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Assorted spelling fixes.
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2008-03-19 11:21:27 +01:00 |
indexbuffer.c
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wined3d: Remove unneeded casts.
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2008-01-24 11:41:36 +01:00 |
palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Support more than one texbem instruction per shader.
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2008-03-05 19:22:44 +01:00 |
query.c
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wined3d: Give occlusion queries their own vtable.
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2008-03-03 11:58:10 +01:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv.
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2008-03-24 13:26:20 +01:00 |
stateblock.c
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wined3d: Assign to structs instead of using memcpy.
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2008-03-21 11:24:05 +01:00 |
surface.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
surface_base.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
surface_gdi.c
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wined3d: Don't use device palettes in RealizePalette.
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2008-03-25 11:53:47 +01:00 |
swapchain.c
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wined3d: Disable the SWAPEFFECT_DISCARD clear.
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2007-12-18 13:23:00 +01:00 |
texture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
utils.c
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wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
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2008-03-03 12:00:39 +01:00 |
vertexbuffer.c
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wined3d: Remove VBFLAG_LOAD.
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2008-02-28 20:10:40 +01:00 |
vertexdeclaration.c
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wined3d: Use unsigned int instead of size_t for element counts.
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2008-01-07 17:17:04 +01:00 |
vertexshader.c
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janitorial: Remove links to any microsoft site.
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2008-03-01 12:17:07 +01:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Move some UnLoad code to the base texture class.
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2008-02-05 12:32:58 +01:00 |
wined3d.spec
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Check pixel formats of the same pixel type.
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2008-03-21 15:19:05 +01:00 |
wined3d_private_types.h
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