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Makefile.in
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wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data().
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2016-08-01 05:56:15 -05:00 |
arb_program_shader.c
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wined3d: Parse the shader version in shader_sm4_init().
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2017-02-21 08:44:10 +01:00 |
ati_fragment_shader.c
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wined3d: Store pointer to device in wined3d_context.
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2016-10-06 14:22:08 +02:00 |
buffer.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
context.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
cs.c
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wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
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2017-02-28 09:39:23 +01:00 |
device.c
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wined3d: Clear device state in wined3d_device_reset.
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2017-02-28 20:40:02 +01:00 |
directx.c
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wined3d: Add ARB_shader_storage_buffer_object extension.
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2017-03-02 10:20:43 +01:00 |
drawprim.c
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wined3d: Do not crash when attempting to issue draw call with no attachments.
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2017-02-27 09:57:16 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add ARB_shader_storage_buffer_object extension.
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2017-03-02 10:20:43 +01:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
shader.c
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wined3d: Add shader_reg_maps_add_tgsm() helper function.
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2017-03-01 17:36:31 +01:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Handle structured thread group shared memory declarations.
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2017-03-01 17:36:29 +01:00 |
state.c
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wined3d: Allocate texture binding set for compute pipeline.
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2017-02-22 17:25:19 +01:00 |
stateblock.c
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wined3d: Do not record the GL primitive type in stateblocks.
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2017-02-27 09:57:37 +01:00 |
surface.c
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wined3d: Implement depth fills in the CPU blitter.
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2017-02-24 09:36:39 +01:00 |
swapchain.c
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wined3d: Send swapchain context creation through the command stream.
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2017-03-01 10:29:16 +01:00 |
texture.c
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wined3d: Get rid of some redundant "texture" accesses in texture_resource_sub_resource_map().
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2017-02-27 09:57:35 +01:00 |
utils.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Don't leak texture in wined3d_unordered_access_view_destroy_object().
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2017-03-02 10:21:10 +01:00 |
wined3d.spec
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wined3d: Introduce wined3d_device_set_cs_sampler().
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2017-02-22 17:25:11 +01:00 |
wined3d_gl.h
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wined3d: Add ARB_shader_storage_buffer_object extension.
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2017-03-02 10:20:43 +01:00 |
wined3d_main.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
wined3d_private.h
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wined3d: Handle structured thread group shared memory declarations.
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2017-03-01 17:36:29 +01:00 |