wined3d: Use the command stream state in wined3d_cs_exec_dispatch().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -549,8 +549,8 @@ static void release_unordered_access_resources(const struct wined3d_shader *shad
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static void wined3d_cs_exec_dispatch(struct wined3d_cs *cs, const void *data)
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{
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struct wined3d_state *state = &cs->device->state;
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const struct wined3d_cs_dispatch *op = data;
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struct wined3d_state *state = &cs->state;
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dispatch_compute(cs->device, state,
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op->group_count_x, op->group_count_y, op->group_count_z);
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