wined3d: Use the command stream state in wined3d_cs_exec_draw().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
6823abd521
commit
a7560cf695
|
@ -581,7 +581,7 @@ void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
|
|||
|
||||
static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
|
||||
{
|
||||
struct wined3d_state *state = &cs->device->state;
|
||||
struct wined3d_state *state = &cs->state;
|
||||
const struct wined3d_cs_draw *op = data;
|
||||
unsigned int i;
|
||||
|
||||
|
@ -592,11 +592,11 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
|
|||
device_invalidate_state(cs->device, STATE_BASEVERTEXINDEX);
|
||||
}
|
||||
|
||||
if (cs->state.gl_primitive_type != op->primitive_type)
|
||||
if (state->gl_primitive_type != op->primitive_type)
|
||||
{
|
||||
if (cs->state.gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS)
|
||||
if (state->gl_primitive_type == GL_POINTS || op->primitive_type == GL_POINTS)
|
||||
device_invalidate_state(cs->device, STATE_POINT_ENABLE);
|
||||
cs->state.gl_primitive_type = op->primitive_type;
|
||||
state->gl_primitive_type = op->primitive_type;
|
||||
}
|
||||
|
||||
draw_primitive(cs->device, state, op->base_vertex_idx, op->start_idx,
|
||||
|
|
Loading…
Reference in New Issue