Sweden-Number/dlls/wined3d
Henri Verbeet cf9536b6bf wined3d: Move OpenGL initialisation code to adapter_gl.c.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-17 18:47:00 +02:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
arb_program_shader.c wined3d: Use snprintf() in shader_arb_request_a0() (Coverity). 2018-08-16 13:06:09 +02:00
ati_fragment_shader.c
buffer.c wined3d: Clarify a TRACE in buffer_init(). 2018-08-14 10:16:00 +02:00
context.c
cs.c wined3d: Trace command stream opcodes. 2018-08-16 11:07:37 +02:00
device.c wined3d: Allow copying between different texture types. 2018-08-16 13:06:09 +02:00
directx.c wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_string_buffer to shader_glsl_get_register_name(). 2018-08-15 20:55:09 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Decompress DXTn 3D textures on upload. 2018-08-14 10:16:00 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c
stateblock.c
surface.c wined3d: Add fall through comment in texture2d_blt_fbo() (Coverity). 2018-08-16 12:45:11 +02:00
swapchain.c
texture.c wined3d: Reject cross-device blits. 2018-08-14 10:16:01 +02:00
utils.c wined3d: Use snprintf() in init_debug_buffer() (Coverity). 2018-08-16 13:06:09 +02:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00