Sweden-Number/dlls/wined3d
Henri Verbeet a50546e563 wined3d: Use dot() instead of length() in shader_glsl_nrm().
As Eric Anholt pointed out, using length() here is suboptimal. It essentially
translates into "inversesqrt(dot(x, x));", but needs to handle the case of
zero-length vectors, much like nrm.
2011-01-24 14:43:26 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
ati_fragment_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
basetexture.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup(). 2011-01-06 11:33:24 +01:00
buffer.c wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type(). 2011-01-07 10:23:37 +01:00
clipper.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
context.c wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device. 2011-01-20 12:19:04 +01:00
cubetexture.c wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
device.c wined3d: Get rid of IWineD3DSurface::GetData(). 2011-01-21 18:37:09 +01:00
directx.c wined3d: Don't set cube and volume POW2 caps if np2 textures are supported. 2011-01-17 17:33:36 +01:00
drawprim.c wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive(). 2010-11-30 10:57:10 +01:00
gl_compat.c
glsl_shader.c wined3d: Use dot() instead of length() in shader_glsl_nrm(). 2011-01-24 14:43:26 +01:00
nvidia_texture_shader.c wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
palette.c wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface. 2011-01-24 14:43:26 +01:00
query.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
resource.c wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded(). 2011-01-18 12:31:58 +01:00
shader.c wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't call glPointParameter with a random context. 2011-01-07 15:01:38 +01:00
stateblock.c
surface.c wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
surface_base.c wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
surface_gdi.c wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00
swapchain.c wined3d: Move swapchain context retrieval to swapchain.c. 2011-01-20 12:18:58 +01:00
swapchain_base.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
swapchain_gdi.c wined3d: Get rid of the remaining "Flags". 2010-11-23 13:15:36 +01:00
texture.c wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface. 2011-01-21 18:37:06 +01:00
utils.c wined3d: WINED3DFMT_INTZ is a FOURCC format. 2011-01-24 14:43:26 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view. 2011-01-18 12:32:06 +01:00
volume.c wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
volumetexture.c wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface. 2011-01-21 18:37:11 +01:00
wined3d.spec
wined3d_gl.h wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT. 2010-12-27 15:39:41 +01:00
wined3d_main.c wined3d: Don't unregister a window unless the window proc is what we expect it to be. 2010-11-10 12:19:24 +01:00
wined3d_private.h wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface. 2011-01-24 14:43:26 +01:00