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Makefile.in
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arb_program_shader.c
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
ati_fragment_shader.c
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
basetexture.c
wined3d: Pass an IWineD3DResourceImpl pointer to resource_cleanup().
2011-01-06 11:33:24 +01:00
buffer.c
wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().
2011-01-07 10:23:37 +01:00
clipper.c
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
context.c
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
cubetexture.c
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
device.c
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
directx.c
wined3d: Don't set cube and volume POW2 caps if np2 textures are supported.
2011-01-17 17:33:36 +01:00
drawprim.c
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
2010-11-30 10:57:10 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Use dot() instead of length() in shader_glsl_nrm().
2011-01-24 14:43:26 +01:00
nvidia_texture_shader.c
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
palette.c
wined3d: Remove IWineD3DSurface::RealizePalette() from the public interface.
2011-01-24 14:43:26 +01:00
query.c
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
resource.c
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_unloaded().
2011-01-18 12:31:58 +01:00
shader.c
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Don't call glPointParameter with a random context.
2011-01-07 15:01:38 +01:00
stateblock.c
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surface.c
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
surface_base.c
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
surface_gdi.c
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00
swapchain.c
wined3d: Move swapchain context retrieval to swapchain.c.
2011-01-20 12:18:58 +01:00
swapchain_base.c
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
swapchain_gdi.c
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
texture.c
wined3d: Remove IWineD3DSurface::LoadTexture() from the public interface.
2011-01-21 18:37:06 +01:00
utils.c
wined3d: WINED3DFMT_INTZ is a FOURCC format.
2011-01-24 14:43:26 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Store an IWineD3DResourceImpl pointer in struct wined3d_rendertarget_view.
2011-01-18 12:32:06 +01:00
volume.c
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
2011-01-21 18:37:11 +01:00
volumetexture.c
wined3d: Remove IWineD3DVolume::LoadTexture() from the public interface.
2011-01-21 18:37:11 +01:00
wined3d.spec
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wined3d_gl.h
wined3d: Handle the swapchain presentation interval with wglSwapIntervalEXT.
2010-12-27 15:39:41 +01:00
wined3d_main.c
wined3d: Don't unregister a window unless the window proc is what we expect it to be.
2010-11-10 12:19:24 +01:00
wined3d_private.h
wined3d: Remove IWineD3DSurface::DrawOverlay() from the public interface.
2011-01-24 14:43:26 +01:00