Sweden-Number/dlls/windows.gaming.input/provider.idl

103 lines
3.4 KiB
Plaintext

/*
* Copyright 2022 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma makedep header
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.gaming.input.idl";
import "windows.gaming.input.custom.idl";
import "windows.gaming.input.forcefeedback.idl";
namespace Windows.Gaming.Input.Custom {
typedef enum WineGameControllerType WineGameControllerType;
typedef struct WineGameControllerState WineGameControllerState;
typedef struct WineGameControllerVibration WineGameControllerVibration;
interface IWineGameControllerProvider;
runtimeclass WineGameControllerProvider;
enum WineGameControllerType
{
Joystick = 0,
Gamepad = 1,
RacingWheel = 2,
};
struct WineGameControllerState
{
UINT64 timestamp;
DOUBLE axes[32];
BOOLEAN buttons[128];
Windows.Gaming.Input.GameControllerSwitchPosition switches[4];
};
struct WineGameControllerVibration
{
UINT16 rumble;
UINT16 buzz;
UINT16 left;
UINT16 right;
};
[
uuid(06e58977-7684-4dc5-bad1-cda52a4aa06d)
]
interface IGameControllerImpl : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerInputSink
{
HRESULT Initialize([in] Windows.Gaming.Input.IGameController *outer,
[in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider);
}
[
exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider),
uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26)
]
interface IWineGameControllerProvider : IInspectable
requires Windows.Gaming.Input.Custom.IGameControllerProvider
{
[propget] HRESULT Type([out, retval] WineGameControllerType *value);
[propget] HRESULT AxisCount([out, retval] INT32 *value);
[propget] HRESULT ButtonCount([out, retval] INT32 *value);
[propget] HRESULT SwitchCount([out, retval] INT32 *value);
[propget] HRESULT State([out, retval] WineGameControllerState *state);
[propget] HRESULT Vibration([out, retval] WineGameControllerVibration *vibration);
[propput] HRESULT Vibration([in] WineGameControllerVibration vibration);
[propget] HRESULT ForceFeedbackMotor([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor **motor);
}
[
marshaling_behavior(agile),
threading(both)
]
runtimeclass WineGameControllerProvider
{
[default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider;
interface Windows.Gaming.Input.Custom.IGameControllerProvider;
}
}