/* * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma makedep header #ifdef __WIDL__ #pragma winrt ns_prefix #endif import "inspectable.idl"; import "asyncinfo.idl"; import "eventtoken.idl"; import "windowscontracts.idl"; import "windows.foundation.idl"; import "windows.gaming.input.idl"; import "windows.gaming.input.custom.idl"; import "windows.gaming.input.forcefeedback.idl"; namespace Windows.Gaming.Input.Custom { typedef enum WineGameControllerType WineGameControllerType; typedef struct WineGameControllerState WineGameControllerState; typedef struct WineGameControllerVibration WineGameControllerVibration; interface IWineGameControllerProvider; runtimeclass WineGameControllerProvider; enum WineGameControllerType { Joystick = 0, Gamepad = 1, RacingWheel = 2, }; struct WineGameControllerState { UINT64 timestamp; DOUBLE axes[32]; BOOLEAN buttons[128]; Windows.Gaming.Input.GameControllerSwitchPosition switches[4]; }; struct WineGameControllerVibration { UINT16 rumble; UINT16 buzz; UINT16 left; UINT16 right; }; [ uuid(06e58977-7684-4dc5-bad1-cda52a4aa06d) ] interface IGameControllerImpl : IInspectable requires Windows.Gaming.Input.Custom.IGameControllerInputSink { HRESULT Initialize([in] Windows.Gaming.Input.IGameController *outer, [in] Windows.Gaming.Input.Custom.IGameControllerProvider *provider); } [ exclusiveto(Windows.Gaming.Input.Custom.WineGameControllerProvider), uuid(8967b6ef-a4de-4b9a-984a-9f920b4d1b26) ] interface IWineGameControllerProvider : IInspectable requires Windows.Gaming.Input.Custom.IGameControllerProvider { [propget] HRESULT Type([out, retval] WineGameControllerType *value); [propget] HRESULT AxisCount([out, retval] INT32 *value); [propget] HRESULT ButtonCount([out, retval] INT32 *value); [propget] HRESULT SwitchCount([out, retval] INT32 *value); [propget] HRESULT State([out, retval] WineGameControllerState *state); [propget] HRESULT Vibration([out, retval] WineGameControllerVibration *vibration); [propput] HRESULT Vibration([in] WineGameControllerVibration vibration); [propget] HRESULT ForceFeedbackMotor([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor **motor); } [ marshaling_behavior(agile), threading(both) ] runtimeclass WineGameControllerProvider { [default] interface Windows.Gaming.Input.Custom.IWineGameControllerProvider; interface Windows.Gaming.Input.Custom.IGameControllerProvider; } }