Sweden-Number/dlls/windows.gaming.input
Rémi Bernon 730b35ba46 windows.gaming.input: Import IAsyncOperation from windows.media.speech.
Adapting it for the IAsyncOperation_boolean interface and use it to
implement IForceFeedbackMotor_Try(Enable|Disable|Reset)Async.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 22:21:04 +02:00
..
tests
Makefile.in windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
async.c windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
classes.idl include: Add Windows.Gaming.Input.IGameControllerBatteryInfo interface definition. 2022-03-02 20:18:06 +01:00
controller.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
event_handlers.c windows.gaming.input: Implement Controller(Added|Removed) event support. 2022-03-10 18:27:44 +01:00
force_feedback.c windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
gamepad.c windows.gaming.input: Implement HID simple haptics controllers support. 2022-03-15 12:48:11 +01:00
main.c windows.gaming.input: Implement ICustomGameControllerFactory interface for RacingWheel. 2022-04-22 13:20:04 +02:00
manager.c windows.gaming.input: Implement RacingWheel runtimeclass stub. 2022-04-22 13:20:09 +02:00
private.h windows.gaming.input: Import IAsyncOperation from windows.media.speech. 2022-04-26 22:21:04 +02:00
provider.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
provider.idl windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
racing_wheel.c windows.gaming.input: Implement ForceFeedbackMotor stub runtimeclass. 2022-04-25 20:34:04 +02:00
vector.c windows.gaming.input: Fix vector InsertAt / RemoveAt copy sizes. 2022-03-18 17:29:53 +01:00
windows.gaming.input.spec