Sweden-Number/dlls/wined3d
Józef Kucia 94f499335a wined3d: Call wined3d_cs_emit_update_sub_resource() directly in wined3d_texture_create().
Fixes a regression introduced by commit
490c6d548a.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45996
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 19:48:21 +02:00
..
Makefile.in
adapter_gl.c wined3d: Avoid using GL_MAX_VARYING_FLOATS_ARB in core profile contexts. 2018-10-13 00:30:57 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Dump buffer descriptor in wined3d_buffer_create(). 2018-10-13 00:30:51 +02:00
context.c wined3d: Move the OpenGL texture format to struct wined3d_format_gl. 2018-09-24 10:24:31 +02:00
cs.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
device.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
directx.c wined3d: Add GPU information for NVIDIA GeForce GT 720. 2018-10-08 20:26:57 +02:00
gl_compat.c
glsl_shader.c wined3d: Add core context support for A8_UNORM render targets. 2018-10-01 19:12:33 -07:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Add sync object after query buffer issue. 2018-10-15 20:13:51 +02:00
resource.c wined3d: Do not create DCs for all textures on WINED3D_NO3D adapters. 2018-09-28 01:12:02 +02:00
sampler.c
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
shader_sm1.c
shader_sm4.c wined3d: Accept full DXBC. 2018-10-05 11:25:53 -05:00
state.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
stateblock.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
surface.c wined3d: Add fast-path for texture download blit. 2018-10-04 09:10:20 -05:00
swapchain.c wined3d: Avoid accessing the device after minimize in ddraw. 2018-10-15 20:13:51 +02:00
texture.c wined3d: Call wined3d_cs_emit_update_sub_resource() directly in wined3d_texture_create(). 2018-10-18 19:48:21 +02:00
utils.c wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Invalidate shader resource bindings after binding texture view. 2018-10-13 00:30:55 +02:00
wined3d.spec wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00
wined3d_gl.h wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
wined3d_main.c wined3d: Also default to OpenGL core contexts on NVIDIA GPUs. 2018-10-08 20:26:53 +02:00
wined3d_private.h wined3d: Store the blend factor as a struct wined3d_color. 2018-10-18 01:00:52 +02:00