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Makefile.in
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arb_program_shader.c
wined3d: Recognize SM5 dcl_gsinstances opcode.
2017-04-21 13:43:11 +02:00
ati_fragment_shader.c
wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
2017-03-13 19:28:39 +01:00
buffer.c
wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
2017-04-21 10:53:55 +02:00
context.c
wined3d: Introduce context functions to map/unmap a wined3d_bo_address.
2017-04-21 10:53:53 +02:00
cs.c
wined3d: Allow the command stream thread to run asynchronously.
2017-05-02 15:38:48 +02:00
device.c
wined3d: Allow the command stream thread to run asynchronously.
2017-05-02 15:38:48 +02:00
directx.c
wined3d: Initialize geometry shader limits when OpenGL 3.2 is supported.
2017-04-25 20:53:06 +02:00
drawprim.c
wined3d: Invalidate all layers locations for render target views.
2017-04-19 09:10:58 +02:00
gl_compat.c
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glsl_shader.c
wined3d: Add ARB_tessellation_shader extension.
2017-04-25 20:53:04 +02:00
nvidia_texture_shader.c
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palette.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
query.c
wined3d: Introduce a multi-threaded command stream implementation.
2017-04-13 09:09:05 +02:00
resource.c
wined3d: Do not add wined3d internal resources to the device resource list.
2017-04-13 09:09:01 +02:00
sampler.c
wined3d: Add parent ops for sampler objects.
2017-04-26 15:54:46 +02:00
shader.c
wined3d: Recognize SM5 dcl_gsinstances opcode.
2017-04-21 13:43:11 +02:00
shader_sm1.c
wined3d: Validate the SM4 token count (AFL).
2017-02-21 08:44:12 +01:00
shader_sm4.c
wined3d: Recognize SM5 dcl_gsinstances opcode.
2017-04-21 13:43:11 +02:00
state.c
wined3d: Add parent for rasterizer state objects.
2017-04-27 19:00:25 +02:00
stateblock.c
wined3d: Introduce wined3d_stream_output_desc.
2017-03-23 15:14:33 +01:00
surface.c
wined3d: Use the CPU blitter for clearing depth/stencil textures that are current in the map binding.
2017-05-02 15:38:48 +02:00
swapchain.c
wined3d: Allow the command stream thread to run asynchronously.
2017-05-02 15:38:48 +02:00
texture.c
wined3d: Allow the command stream thread to run asynchronously.
2017-05-02 15:38:48 +02:00
utils.c
wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
2017-04-24 10:01:30 +02:00
version.rc
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vertexdeclaration.c
wined3d: Send sampler GL initialisation through the command stream.
2017-02-16 08:30:56 +01:00
view.c
wined3d: Use correct layer count for 3D textures.
2017-04-20 18:58:45 +02:00
wined3d.spec
wined3d: Introduce wined3d_device_get_ds_cb().
2017-04-28 15:01:40 +02:00
wined3d_gl.h
wined3d: Add ARB_tessellation_shader extension.
2017-04-25 20:53:04 +02:00
wined3d_main.c
wined3d: Avoid touching the output value on failure in get_config_key_dword();.
2017-04-24 10:01:34 +02:00
wined3d_private.h
wined3d: Allow the command stream thread to run asynchronously.
2017-05-02 15:38:48 +02:00