Sweden-Number/dlls/wined3d
Henri Verbeet e4f50de336 wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting(). 2013-05-31 11:57:40 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00
ati_fragment_shader.c wined3d: Don't pass the device to atifs_free_ffpshader. 2013-05-15 19:04:19 +02:00
buffer.c
context.c wined3d: Don't create FBOs in context_bind_fbo(). 2013-05-27 19:28:52 +02:00
device.c wined3d: Only invalidate the current ffp vertex shader if the light type changed. 2013-05-29 12:12:33 +02:00
directx.c wined3d: Add support for GLSL based fixed function vertex shaders. 2013-05-29 12:12:32 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Get rid of the unused "half" GLSL variable in shader_glsl_ffp_vertex_lighting(). 2013-05-31 11:57:40 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Remove now useless NULL check (Coverity). 2013-05-27 19:02:43 +02:00
sampler.c
shader.c wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Only invalidate the current ffp vertex shader if the light type changed. 2013-05-29 12:12:33 +02:00
stateblock.c wined3d: Only write gl_PointSize for point primitives in shader_glsl_generate_ffp_vertex_shader(). 2013-05-29 12:12:32 +02:00
surface.c wined3d: Correct an ERR/FIXME. 2013-05-21 19:41:12 +02:00
swapchain.c
texture.c
utils.c wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00
version.rc
vertexdeclaration.c wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration. 2013-05-27 19:28:57 +02:00
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c ddraw: Handle the "DirectDrawRenderer" registry key in wined3d. 2013-05-30 10:57:08 +02:00
wined3d_private.h wined3d: Rename "fogmode" to "wined3d_ffp_ps_fog_mode". 2013-05-30 10:57:15 +02:00