Sweden-Number/dlls/wined3d
Henri Verbeet 38178541b0 wined3d: Store a pointer to the format description in the resource.
The goal is to eventually use a pointer to the format description in most
places where we currently use WINED3DFORMAT. IWineD3DSurfaceImpl for example
has copies of several fields from the format description, but also needs to
lookup the format description itself in several places.
2009-03-12 13:09:55 +01:00
..
Makefile.in wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
arb_program_shader.c wined3d: Don't compare const_num against -1. 2009-03-09 14:39:39 +01:00
ati_fragment_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
baseshader.c wined3d: Get rid of a few stack buffers. 2009-03-10 12:07:02 +01:00
basetexture.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
buffer.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
clipper.c
context.c wined3d: Handle error conditions better in RemoveContextFromArray(). 2009-03-09 14:44:02 +01:00
cubetexture.c wined3d: Set the correct texture names on cube surfaces. 2009-03-11 13:03:32 +01:00
device.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
directx.c wined3d: Remove a redundant check. 2009-03-12 13:09:55 +01:00
drawprim.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
gl_compat.c
glsl_shader.c wined3d: Explicitly pass the texUnitMap to shader_glsl_load_vsamplers() and shader_glsl_load_psamplers(). 2009-03-12 13:09:55 +01:00
nvidia_texture_shader.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
palette.c
pixelshader.c wined3d: Put the color_correction calls into the instruction handlers. 2009-02-27 13:14:23 +01:00
query.c
resource.c wined3d: Store a pointer to the format description in the resource. 2009-03-12 13:09:55 +01:00
state.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
stateblock.c wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer. 2009-03-06 15:35:58 +01:00
surface.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_base.c wined3d: Add DXGI formats to WINED3DFORMAT. 2009-02-20 11:10:37 +01:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
utils.c wined3d: Don't compare texUnitMap entries to -1. 2009-03-09 14:39:34 +01:00
vertexdeclaration.c wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT. 2009-02-19 12:53:38 +01:00
vertexshader.c
view.c wined3d: Add IWineD3DRendertargetView. 2009-02-24 16:57:29 +01:00
volume.c wined3d: Duplicate GL textures for srgb switching. 2009-02-17 12:48:05 +01:00
volumetexture.c wined3d: Pass the requested srgb flag to PreLoad. 2009-02-17 12:51:36 +01:00
wined3d.spec
wined3d_gl.h wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_main.c wined3d: The adapters array should be owned by IWineD3DImpl. 2009-03-11 13:03:32 +01:00
wined3d_private.h wined3d: Store a pointer to the format description in the resource. 2009-03-12 13:09:55 +01:00
wined3d_private_types.h