Sweden-Number/dlls/ddraw
Stefan Dösinger c0892c2f35 ddraw: d3d7 does not support two sided stencil.
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
..
tests ddraw/tests: Properly release surfaces even if we can't get the texture object. 2009-07-14 11:29:47 +02:00
Makefile.in
clipper.c
ddraw.c wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
ddraw.spec
ddraw_private.h ddraw: Store the fvf in the ddraw buffer. 2009-04-09 16:27:35 +02:00
ddraw_thunks.c
device.c wined3d: WINED3DTEXF_NONE only makes sense as a mip filter. 2009-08-05 11:20:43 +02:00
direct3d.c ddraw: d3d7 does not support two sided stencil. 2009-08-06 17:26:31 +02:00
executebuffer.c ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute(). 2009-06-22 11:44:06 +02:00
gamma.c
light.c
main.c ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
material.c ddraw: Rename the main vtables to lpVtbl. 2009-01-22 15:28:22 +01:00
palette.c
parent.c
regsvr.c
surface.c d3d: Remove the format from index buffers. 2009-04-09 16:28:25 +02:00
surface_thunks.c
texture.c
utils.c ddraw: Implement ComputeSphereVisibility. 2009-02-26 15:13:25 +01:00
version.rc
vertexbuffer.c wined3d: Remove the buffer fvf. 2009-04-09 16:28:10 +02:00
viewport.c ddraw: Handle refcount of lights when interacting with viewport. 2009-04-21 16:30:32 +02:00