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Makefile.in
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wined3d: Start of some surface cleanup.
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2007-09-18 09:34:08 +02:00 |
arb_program_shader.c
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wined3d: Move glsl shader destruction to the glsl shader backend.
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2007-11-21 12:06:27 +01:00 |
baseshader.c
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wined3d: Move glsl shader destruction to the glsl shader backend.
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2007-11-21 12:06:27 +01:00 |
basetexture.c
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wined3d: Implement mipmap auto generation.
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2007-09-12 12:10:25 +02:00 |
clipper.c
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…
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context.c
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wined3d: Prevent unneeded context switches.
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2007-11-12 14:13:21 +01:00 |
cubetexture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
device.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
directx.c
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wined3d: Do not cap fragment samplers to 8.
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2007-11-21 12:06:04 +01:00 |
drawprim.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
glsl_shader.c
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wined3d: Bool constants aren't vectors.
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2007-11-21 12:18:09 +01:00 |
indexbuffer.c
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…
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palette.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
pixelshader.c
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wined3d: Move glsl shader destruction to the glsl shader backend.
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2007-11-21 12:06:27 +01:00 |
query.c
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
resource.c
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wined3d: Use standard wine lists for the resource list.
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2007-11-20 13:10:46 +01:00 |
state.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
stateblock.c
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wined3d: Depth stencil fixes.
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2007-11-14 11:58:36 +01:00 |
surface.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_base.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
surface_gdi.c
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wined3d: Do not call PreLoad in surface_download_data.
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2007-11-16 13:23:02 +01:00 |
swapchain.c
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wined3d: Destroy GL contexts before changing the screen resolution.
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2007-11-16 13:23:15 +01:00 |
texture.c
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wined3d: Non power of two texture fixes.
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2007-11-14 11:59:21 +01:00 |
utils.c
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wined3d: Reinstall the projected texture disabling for generated coords.
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2007-11-09 12:35:40 +01:00 |
vertexbuffer.c
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wined3d: Catch transformed position data that appears at offset 0.
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2007-08-17 12:01:38 +02:00 |
vertexdeclaration.c
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wined3d: Track vertex declaration changes on vertex shaders.
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2007-11-21 12:18:02 +01:00 |
vertexshader.c
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wined3d: Track vertex declaration changes on vertex shaders.
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2007-11-21 12:18:02 +01:00 |
volume.c
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wined3d: Refuse to create volumes and volume textures if not supported.
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2007-11-07 12:07:29 +01:00 |
volumetexture.c
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…
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wined3d.spec
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…
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wined3d_main.c
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wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
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2007-10-29 13:04:58 +01:00 |
wined3d_private.h
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wined3d: Track vertex declaration changes on vertex shaders.
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2007-11-21 12:18:02 +01:00 |
wined3d_private_types.h
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wined3d: Implement texldb.
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2007-09-11 13:47:58 +02:00 |