Sweden-Number/dlls/wined3d
H. Verbeet 35bdc00479 wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
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Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
arb_program_shader.c wined3d: Remove unused variables. 2008-04-30 10:25:47 +02:00
ati_fragment_shader.c wined3d: Remove an unused variable. 2008-04-24 22:10:08 +02:00
baseshader.c wined3d: Use the shader backend to enable / disable atifs and nvts. 2008-04-24 11:37:17 +02:00
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c
context.c wined3d: Request a WGL depth stencil capable pixel format by default until we have proper SetDepthStencilSurface support. 2008-05-19 20:20:35 +02:00
cubetexture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
device.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
directx.c wined3d: Allow stencil support when it wasn't requested on broken drivers. 2008-05-05 21:03:39 +02:00
drawprim.c wined3d: Only display Missing vbo streams fixme once. 2008-05-12 11:41:59 +02:00
glsl_shader.c wined3d: Fix DP2ADD in GLSL. 2008-04-24 22:09:47 +02:00
indexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
palette.c wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
pixelshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
query.c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
resource.c Assorted spelling fixes. 2008-01-23 21:16:22 +01:00
state.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
stateblock.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
surface_base.c Spelling fixes. 2008-04-22 12:20:12 +02:00
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
texture.c wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
utils.c wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards. 2008-06-03 11:11:30 +02:00
vertexbuffer.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
vertexdeclaration.c wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
vertexshader.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
volume.c wined3d: Implement IWineD3DVolume::UnLoad. 2008-01-14 15:11:07 +01:00
volumetexture.c wined3d: Move some UnLoad code to the base texture class. 2008-02-05 12:32:58 +01:00
wined3d.spec
wined3d_main.c wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
wined3d_private.h Assorted spelling fixes. 2008-05-06 16:10:20 +02:00
wined3d_private_types.h wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00