Sweden-Number/dlls/d3dx10_43
Nikolay Sivov 74adbac296 d3dx10: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-12 22:13:44 +02:00
..
tests include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
Makefile.in d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
async.c d3dx10: Build with msvcrt. 2019-05-30 15:04:06 +02:00
compiler.c d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
d3dx10_43.spec d3dx10: Add stubs for D3DX10CreateTextureFromResource{A, W}. 2021-10-07 22:54:59 +02:00
d3dx10_43_main.c d3dx10: Forward D3DX10CreateEffectFromFileA() to D3DX10CreateEffectFromFileW(). 2021-08-11 23:00:50 +02:00
font.c d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
mesh.c d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
sprite.c d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
texture.c d3dx10: Build without -DWINE_NO_LONG_TYPES. 2022-04-12 22:13:44 +02:00
version.rc