d3dx10: Build without -DWINE_NO_LONG_TYPES.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2022-04-12 20:28:09 +02:00 committed by Alexandre Julliard
parent 08c6560e74
commit 74adbac296
6 changed files with 12 additions and 13 deletions

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@ -1,4 +1,3 @@
EXTRADEFS = -DWINE_NO_LONG_TYPES
MODULE = d3dx10_43.dll
IMPORTLIB = d3dx10
IMPORTS = d3d10_1 d3dcompiler dxguid uuid gdi32

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@ -37,7 +37,7 @@ HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, c
ID3D10Blob *code;
HRESULT hr;
TRACE("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
"effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile),
shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
@ -51,7 +51,7 @@ HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, c
if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile,
shader_flags, effect_flags, &code, errors)))
{
WARN("Effect compilation failed, hr %#x.\n", hr);
WARN("Effect compilation failed, hr %#lx.\n", hr);
return hr;
}
@ -84,7 +84,7 @@ HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SH
if (FAILED(hr = D3DCompileFromFile(filename, defines, include, "main", profile, shader_flags,
effect_flags, &code, errors)))
{
WARN("Effect compilation failed, hr %#x.\n", hr);
WARN("Effect compilation failed, hr %#lx.\n", hr);
return hr;
}

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@ -66,7 +66,7 @@ static ULONG WINAPI d3dx_font_AddRef(ID3DX10Font *iface)
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
ULONG refcount = InterlockedIncrement(&font->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -75,7 +75,7 @@ static ULONG WINAPI d3dx_font_Release(ID3DX10Font *iface)
struct d3dx_font *font = impl_from_ID3DX10Font(iface);
ULONG refcount = InterlockedDecrement(&font->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{

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@ -59,7 +59,7 @@ static ULONG STDMETHODCALLTYPE d3dx10_mesh_AddRef(ID3DX10Mesh *iface)
struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
ULONG refcount = InterlockedIncrement(&mesh->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -69,7 +69,7 @@ static ULONG STDMETHODCALLTYPE d3dx10_mesh_Release(ID3DX10Mesh *iface)
struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
ULONG refcount = InterlockedDecrement(&mesh->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
heap_free(mesh);

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@ -64,7 +64,7 @@ static ULONG WINAPI d3dx10_sprite_AddRef(ID3DX10Sprite *iface)
struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
ULONG refcount = InterlockedIncrement(&sprite->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount;
}
@ -74,7 +74,7 @@ static ULONG WINAPI d3dx10_sprite_Release(ID3DX10Sprite *iface)
struct d3dx10_sprite *sprite = impl_from_ID3DX10Sprite(iface);
ULONG refcount = InterlockedDecrement(&sprite->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount)
{

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@ -442,10 +442,10 @@ HRESULT WINAPI D3DX10GetImageInfoFromResourceA(HMODULE module, const char *resou
HRESULT WINAPI D3DX10GetImageInfoFromResourceW(HMODULE module, const WCHAR *resource, ID3DX10ThreadPump *pump,
D3DX10_IMAGE_INFO *info, HRESULT *result)
{
unsigned int size;
HRSRC res_info;
void *buffer;
HRESULT hr;
DWORD size;
TRACE("module %p, resource %s, pump %p, info %p, result %p.\n",
module, debugstr_w(resource), pump, info, result);
@ -482,7 +482,7 @@ HRESULT WINAPI D3DX10GetImageInfoFromMemory(const void *src_data, SIZE_T src_dat
GUID container_format;
HRESULT hr;
TRACE("src_data %p, src_data_size %lu, pump %p, img_info %p, hresult %p.\n",
TRACE("src_data %p, src_data_size %Iu, pump %p, img_info %p, hresult %p.\n",
src_data, src_data_size, pump, img_info, hresult);
if (!src_data || !src_data_size || !img_info)
@ -697,7 +697,7 @@ HRESULT WINAPI D3DX10CreateTextureFromMemory(ID3D10Device *device, const void *s
GUID src_format;
HRESULT hr;
TRACE("device %p, src_data %p, src_data_size %lu, load_info %p, pump %p, texture %p, hresult %p.\n",
TRACE("device %p, src_data %p, src_data_size %Iu, load_info %p, pump %p, texture %p, hresult %p.\n",
device, src_data, src_data_size, load_info, pump, texture, hresult);
if (!src_data || !src_data_size || !texture)