d3dx10: Forward D3DX10CreateEffectFromFileA() to D3DX10CreateEffectFromFileW().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-11 17:38:51 +02:00 committed by Alexandre Julliard
parent 741c73d137
commit 1e0f7d6489
2 changed files with 30 additions and 13 deletions

View File

@ -18,6 +18,7 @@
*/
#include "wine/debug.h"
#include "wine/heap.h"
#define COBJMACROS
@ -93,3 +94,32 @@ HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SH
return hr;
}
HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
{
WCHAR *filenameW;
HRESULT hr;
int len;
TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
"device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
device, effect_pool, pump, effect, errors, hresult);
if (!filename)
return E_INVALIDARG;
len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
if (!(filenameW = heap_alloc(len * sizeof(*filenameW))))
return E_OUTOFMEMORY;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
hr = D3DX10CreateEffectFromFileW(filenameW, defines, include, profile, shader_flags,
effect_flags, device, effect_pool, pump, effect, errors, hresult);
heap_free(filenameW);
return hr;
}

View File

@ -48,19 +48,6 @@ BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
return FALSE;
}
HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
"device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags,
device, effectpool, pump, effect, errors, hresult);
return E_NOTIMPL;
}
HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,