..
Makefile.in
wined3d: Move OpenGL initialisation code to adapter_gl.c.
2018-08-17 18:47:00 +02:00
adapter_gl.c
wined3d: Add new registry setting to select shader backend.
2019-02-25 19:08:13 +01:00
arb_program_shader.c
wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS.
2019-02-22 12:26:27 +01:00
ati_fragment_shader.c
wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES.
2019-02-22 12:26:23 +01:00
buffer.c
wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
2019-02-13 19:45:24 +01:00
context.c
wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS.
2019-02-22 12:26:34 +01:00
cs.c
wined3d: Rename MAX_COMBINED_SAMPLERS to WINED3D_MAX_COMBINED_SAMPLERS.
2019-02-22 12:26:34 +01:00
device.c
wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.
2019-02-22 21:23:23 +01:00
directx.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00
nvidia_texture_shader.c
wined3d: Rename MAX_TEXTURES to WINED3D_MAX_TEXTURES.
2019-02-22 12:26:23 +01:00
palette.c
wined3d: Execute all CS commands before setting palette entries.
2019-01-14 17:25:49 +01:00
query.c
wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS.
2018-11-21 17:06:42 +01:00
resource.c
wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
2019-01-31 18:13:18 +01:00
sampler.c
wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl.
2018-10-30 10:53:59 +01:00
shader.c
wined3d: Rename MAX_CLIP_DISTANCES to WINED3D_MAX_CLIP_DISTANCES.
2019-02-22 21:23:18 +01:00
shader_sm1.c
wined3d: Use the global memory allocation helpers.
2018-02-14 09:06:58 +01:00
shader_sm4.c
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
state.c
wined3d: Rename MAX_FRAGMENT_SAMPLERS to WINED3D_MAX_FRAGMENT_SAMPLERS.
2019-02-22 12:26:27 +01:00
stateblock.c
wined3d: Rename HIGHEST_TRANSFORMSTATE to WINED3D_HIGHEST_TRANSFORM_STATE.
2019-02-22 21:23:23 +01:00
surface.c
wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported().
2019-02-12 23:02:28 +01:00
swapchain.c
wined3d: Execute all CS commands before changing swapchain palette.
2019-01-14 17:25:49 +01:00
texture.c
wined3d: Introduce wined3d_cs_finish() helper.
2018-11-29 17:48:34 +01:00
utils.c
wined3d: Rename MAX_ACTIVE_LIGHTS to WINED3D_MAX_ACTIVE_LIGHTS.
2019-02-22 21:23:13 +01:00
version.rc
…
vertexdeclaration.c
wined3d: Rename MAX_STREAMS to WINED3D_MAX_STREAMS.
2019-02-22 12:26:16 +01:00
view.c
wined3d: Introduce a separate structure for OpenGL shader resource view information.
2018-11-13 20:54:28 +01:00
wined3d.spec
wined3d: Export wined3d_extract_shader_input_signature_from_dxbc().
2019-02-12 23:02:28 +01:00
wined3d_gl.h
wined3d: Implement depth bias clamp.
2018-10-08 20:27:00 +02:00
wined3d_main.c
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00
wined3d_private.h
wined3d: Add a setting to turn off aggressive optimization on NVIDIA.
2019-02-26 20:48:38 +01:00