Sweden-Number/dlls/ddraw
Henri Verbeet 07985a8c38 wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
I don't think the difference between d3d10 depth/stencil and rendertarget
views is large enough to justify a separate type. Unfortunately that does make
the name "wined3d_rendertarget_view" slightly awkward.
2014-08-22 12:53:11 +02:00
..
tests ddraw: Do not set lpSurface in GetSurfaceDesc. 2014-08-19 14:50:17 +02:00
Makefile.in
clipper.c
ddraw.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
device.c wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces. 2014-08-22 12:53:11 +02:00
executebuffer.c ddraw: Cleanup d3d_execute_buffer_QueryInterface(). 2014-04-29 13:36:09 +02:00
light.c
main.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
material.c
palette.c wined3d: Set palettes on the swapchain. 2014-06-30 22:04:53 +02:00
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
utils.c ddraw: Cleanup DDRAW_dump_pixelformat(). 2014-05-02 13:45:21 +02:00
version.rc
vertexbuffer.c wined3d: Filter redundant WINED3D_MAP_DISCARD buffer maps. 2014-03-04 11:50:54 +01:00
viewport.c ddraw: Only output a warning when clearing a viewport without background material. 2014-04-30 09:34:05 +02:00