Sweden-Number/dlls/wined3d
Stefan Dösinger 321cd8e825 wined3d: Decide about PBO use at surface creation time. 2014-01-15 20:03:47 +01:00
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Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
arb_program_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
ati_fragment_shader.c
buffer.c wined3d: Get rid of the buffer_object_size field from struct wined3d_buffer. 2013-12-06 13:14:52 +01:00
context.c
cs.c wined3d: Reset the command stream state as well in wined3d_device_reset(). 2014-01-09 15:50:25 +01:00
device.c wined3d: Place the logo texture in the default pool. 2014-01-10 12:06:04 +01:00
directx.c ddraw: Just set the palette caps in ddraw7_GetCaps(). 2013-12-13 12:36:11 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Avoid wined3d_ftoa buffer overflow. 2014-01-14 12:31:37 +01:00
nvidia_texture_shader.c
palette.c wined3d: Get rid of unused palette flags. 2013-12-13 12:36:11 +01:00
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
stateblock.c
surface.c wined3d: Decide about PBO use at surface creation time. 2014-01-15 20:03:47 +01:00
swapchain.c wined3d: Give the DIB section its own location. 2014-01-14 20:18:24 +01:00
texture.c wined3d: Start to split up surface_prepare_system_memory. 2014-01-13 18:41:15 +01:00
utils.c wined3d: Give the DIB section its own location. 2014-01-14 20:18:24 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set the volume container in volume_init(). 2013-12-06 13:14:52 +01:00
wined3d.spec wined3d: Store color keys in textures instead of in surfaces. 2014-01-09 15:50:39 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Decide about PBO use at surface creation time. 2014-01-15 20:03:47 +01:00