Sweden-Number/dlls/wined3d
Zebediah Figura 308dd8bd32 wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-17 18:49:10 +02:00
..
Makefile.in
adapter_gl.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
adapter_vk.c wined3d: Avoid accessing the bo_user list from outside the command stream thread (Valgrind). 2021-04-29 23:37:46 +02:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Update resources through wined3d_device_context_ops. 2021-05-06 18:53:48 +02:00
context.c
context_gl.c wined3d: Use wglSetPixelFormatWINE() in wined3d_context_gl_set_pixel_format() if we can. 2021-04-20 22:57:11 +02:00
context_vk.c wined3d: Implement Vulkan NULL 1D array image shader resource view descriptors. 2021-05-05 21:52:23 +02:00
cs.c wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state(). 2021-05-17 18:49:10 +02:00
device.c wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state(). 2021-05-17 18:49:10 +02:00
directx.c wined3d: Add GPU information for Intel UHD Graphics 630. 2021-05-14 20:56:02 +02:00
gl_compat.c
glsl_shader.c wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter. 2021-05-06 18:53:49 +02:00
nvidia_texture_shader.c
palette.c
query.c wined3d: Flush through wined3d_device_context_ops. 2021-04-14 20:49:54 +02:00
resource.c wined3d: Introduce wined3d_device_context_unmap(). 2021-04-13 17:33:32 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c wined3d: Free the program variants array in shader_spirv_destroy() (Valgrind). 2021-04-29 23:37:46 +02:00
state.c
stateblock.c
surface.c wined3d: Handle typeless resolve in the FBO blitter. 2021-04-19 22:06:56 +02:00
swapchain.c wined3d: Use the client area dimensions instead of the backbuffer dimensions for the Vulkan swapchain. 2021-04-09 20:37:14 +02:00
texture.c wined3d: Make wined3d_texture_set_map_binding() static. 2021-05-17 18:49:10 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_device_context to wined3d_shader_resource_view_generate_mipmaps(). 2021-04-09 20:37:14 +02:00
wined3d.spec wined3d: No longer export wined3d_device_set_render_state(). 2021-05-05 21:52:22 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_device_context to wined3d_device_set_render_state(). 2021-05-17 18:49:10 +02:00
wined3d_vk.h