Sweden-Number/dlls/d3d11
Matteo Bruni 99bcae0229 wined3d: Fail texture creation when invalid multisample settings are specified.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-29 00:42:26 +09:00
..
tests d3d11/tests: Add test for integer textures. 2016-01-26 22:32:41 +09:00
Makefile.in
async.c d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
buffer.c d3d11: Implement d3d11_immediate_context_Map(). 2015-11-04 14:41:37 +09:00
d3d11.spec
d3d11_main.c d3d11: Use CreateDXGIFactory1 to create factory in D3D11CreateDevice. 2015-10-22 17:32:30 +09:00
d3d11_private.h d3d11: Implement d3d11_immediate_context_SetPredication(). 2015-11-10 19:41:57 +09:00
device.c d3d11: Implement d3d11_immediate_context_CopySubresourceRegion(). 2016-01-22 01:26:17 +09:00
inputlayout.c d3d11: Implement d3d11_immediate_context_IASetInputLayout(). 2015-10-15 19:19:55 +09:00
shader.c d3d11: Implement d3d11_immediate_context_GSSetShader(). 2015-10-23 19:19:40 +09:00
state.c d3d11: Implement d3d11_immediate_context_PSSetSamplers(). 2015-11-09 23:10:06 +09:00
texture.c wined3d: Fail texture creation when invalid multisample settings are specified. 2016-01-29 00:42:26 +09:00
utils.c d3d11: Add support for mapping 3D textures. 2015-11-05 22:01:49 +09:00
version.rc
view.c d3d11: Implement d3d11_immediate_context_PSSetShaderResources(). 2015-11-09 23:10:07 +09:00