Sweden-Number/dlls/d2d1
Henri Verbeet 1fe3f60f68 d2d1: Pass previous and next vectors to d2d_geometry_outline_add_join().
Instead of the points.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 19:34:03 +01:00
..
tests d2d1: Implement rounded rectangle drawing. 2020-01-28 14:24:09 +01:00
Makefile.in
bitmap.c d2d1: Improve bitmap creation DPI handling. 2019-10-27 19:15:19 +01:00
bitmap_render_target.c
brush.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
d2d1.spec
d2d1_private.h d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
dc_render_target.c d2d1: Only create shader resource views for drawable bitmaps. 2019-09-25 21:11:22 +02:00
device.c d2d1: Don't update device context DPI values when changing targets. 2019-10-27 19:15:17 +01:00
effect.c
factory.c d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
geometry.c d2d1: Pass previous and next vectors to d2d_geometry_outline_add_join(). 2020-01-28 19:34:03 +01:00
hwnd_render_target.c
layer.c
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c