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Makefile.in
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…
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arb_program_shader.c
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wined3d: Add shader_precompile() to shader_backend_ops.
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2017-04-13 13:05:21 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
context.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
cs.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
device.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
directx.c
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wined3d: Avoid using deprecated built-in shader inputs/outputs.
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2017-04-12 19:03:31 +02:00 |
drawprim.c
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wined3d: Fix transform feedback primitive mode.
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2017-03-31 15:53:10 +02:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Add shader_precompile() to shader_backend_ops.
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2017-04-13 13:05:21 +02:00 |
nvidia_texture_shader.c
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…
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
resource.c
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wined3d: Do not add wined3d internal resources to the device resource list.
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2017-04-13 09:09:01 +02:00 |
sampler.c
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wined3d: Make wined3d samplers responsible for setting texture base level.
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2017-03-20 19:21:21 +01:00 |
shader.c
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wined3d: Add shader_precompile() to shader_backend_ops.
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2017-04-13 13:05:21 +02:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Implement SM4 retc instruction.
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2017-04-11 19:45:23 +02:00 |
state.c
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wined3d: Split line antialiasing to a separate state handler.
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2017-04-10 09:51:28 +02:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Use wined3d_texture_get_memory() in surface_convert_format().
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2017-04-13 09:09:14 +02:00 |
swapchain.c
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wined3d: Avoid updating the swapchain swap interval from outside the command stream.
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2017-04-12 09:46:34 +02:00 |
texture.c
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wined3d: Send texture dirty region updates through the command stream.
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2017-04-12 09:46:27 +02:00 |
utils.c
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wined3d: Change GL internal format for R32_TYPELESS.
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2017-04-10 22:00:42 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Differentiate between single layer and layered render target views.
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2017-04-10 22:00:42 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Avoid using deprecated built-in shader inputs/outputs.
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2017-04-12 19:03:31 +02:00 |
wined3d_main.c
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wined3d: Introduce a multi-threaded command stream implementation.
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2017-04-13 09:09:05 +02:00 |
wined3d_private.h
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wined3d: Add shader_precompile() to shader_backend_ops.
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2017-04-13 13:05:21 +02:00 |