Sweden-Number/dlls/d3dx10_43
Alexandre Julliard f0cd33c69e include: Add support for defining Win32 types as 'long' where possible.
Add -DWINE_NO_LONG_TYPES to modules that still have compilation
warnings with long types.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-27 20:38:22 +01:00
..
tests include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
Makefile.in include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
async.c
compiler.c d3dx10: Handle null filename for W->A conversion explicitly in D3DX10CreateEffectFromResourceW(). 2021-09-13 22:35:29 +02:00
d3dx10_43.spec d3dx10: Add stubs for D3DX10CreateTextureFromResource{A, W}. 2021-10-07 22:54:59 +02:00
d3dx10_43_main.c d3dx10: Forward D3DX10CreateEffectFromFileA() to D3DX10CreateEffectFromFileW(). 2021-08-11 23:00:50 +02:00
font.c d3dx10: Fix a prototype mismatch. 2022-01-26 21:53:56 +01:00
mesh.c d3dx10: Add a stub mesh object. 2021-08-25 21:06:11 +02:00
sprite.c d3dx10/sprite: Store projection matrix. 2021-09-02 21:57:39 +02:00
texture.c d3dx10: Implement D3DX10CreateTextureFromResource{A,W}. 2021-11-09 22:02:54 +01:00
version.rc