d3dx10: Add a stub mesh object.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Nikolay Sivov 2021-08-25 19:36:50 +02:00 committed by Alexandre Julliard
parent afd08e82cf
commit fafd607eff
3 changed files with 380 additions and 1 deletions

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@ -10,6 +10,7 @@ C_SRCS = \
compiler.c \
d3dx10_43_main.c \
font.c \
mesh.c \
sprite.c \
texture.c

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@ -34,7 +34,7 @@
@ stdcall D3DX10CreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DX10CreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DX10CreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stdcall D3DX10CreateMesh(ptr ptr long str long long long ptr)
@ stub D3DX10CreateShaderResourceViewFromFileA(ptr str ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromFileW(ptr wstr ptr ptr ptr ptr)
@ stub D3DX10CreateShaderResourceViewFromMemory(ptr ptr long ptr ptr ptr ptr)

378
dlls/d3dx10_43/mesh.c Normal file
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@ -0,0 +1,378 @@
/*
* Copyright 2021 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define COBJMACROS
#include "d3dx10.h"
#include "wine/debug.h"
#include "wine/heap.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct d3dx10_mesh
{
ID3DX10Mesh ID3DX10Mesh_iface;
LONG refcount;
};
static inline struct d3dx10_mesh *impl_from_ID3DX10Mesh(ID3DX10Mesh *iface)
{
return CONTAINING_RECORD(iface, struct d3dx10_mesh, ID3DX10Mesh_iface);
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_QueryInterface(ID3DX10Mesh *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_ID3DX10Mesh)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dx10_mesh_AddRef(ID3DX10Mesh *iface)
{
struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
ULONG refcount = InterlockedIncrement(&mesh->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dx10_mesh_Release(ID3DX10Mesh *iface)
{
struct d3dx10_mesh *mesh = impl_from_ID3DX10Mesh(iface);
ULONG refcount = InterlockedDecrement(&mesh->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
heap_free(mesh);
return refcount;
}
static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFaceCount(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexCount(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBufferCount(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dx10_mesh_GetFlags(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexDescription(ID3DX10Mesh *iface,
const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count)
{
FIXME("iface %p, desc %p, count %p stub!\n", iface, desc, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetVertexData(ID3DX10Mesh *iface, UINT index,
const void *data)
{
FIXME("iface %p, index %u, data %p stub!\n", iface, index, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetVertexBuffer(ID3DX10Mesh *iface, UINT index,
ID3DX10MeshBuffer **buffer)
{
FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetIndexData(ID3DX10Mesh *iface, const void *data,
UINT count)
{
FIXME("iface %p, data %p, count %u stub!\n", iface, data, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetIndexBuffer(ID3DX10Mesh *iface,
ID3DX10MeshBuffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeData(ID3DX10Mesh *iface,
const UINT *data)
{
FIXME("iface %p, data %p stub!\n", iface, data);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeBuffer(ID3DX10Mesh *iface,
ID3DX10MeshBuffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAttributeTable(ID3DX10Mesh *iface,
const D3DX10_ATTRIBUTE_RANGE *table, UINT count)
{
FIXME("iface %p, table %p, count %u stub!\n", iface, table, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAttributeTable(ID3DX10Mesh *iface,
D3DX10_ATTRIBUTE_RANGE *table, UINT *count)
{
FIXME("iface %p, table %p, count %p stub!\n", iface, table, count);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAdjacencyAndPointReps(ID3DX10Mesh *iface,
float epsilon)
{
FIXME("iface %p, epsilon %.8e stub!\n", iface, epsilon);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateGSAdjacency(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetAdjacencyData(ID3DX10Mesh *iface,
const UINT *adjacency)
{
FIXME("iface %p, adjacency %p stub!\n", iface, adjacency);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetAdjacencyBuffer(ID3DX10Mesh *iface,
ID3DX10MeshBuffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_SetPointRepData(ID3DX10Mesh *iface,
const UINT *pointreps)
{
FIXME("iface %p, pointreps %p stub!\n", iface, pointreps);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetPointRepBuffer(ID3DX10Mesh *iface,
ID3DX10MeshBuffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Discard(ID3DX10Mesh *iface,
D3DX10_MESH_DISCARD_FLAGS flags)
{
FIXME("iface %p, flags %#x stub!\n", iface, flags);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CloneMesh(ID3DX10Mesh *iface, UINT flags,
const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, UINT decl_count,
ID3DX10Mesh **cloned_mesh)
{
FIXME("iface %p, flags %#x, pos_semantic %s, desc %p, decl_count %u, cloned_mesh %p stub!\n",
iface, flags, debugstr_a(pos_semantic), desc, decl_count, cloned_mesh);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Optimize(ID3DX10Mesh *iface, UINT flags,
UINT *face_remap, ID3D10Blob **vertex_remap)
{
FIXME("iface %p, flags %#x, face_remap %p, vertex_remap %p stub!\n", iface, flags,
face_remap, vertex_remap);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GenerateAttributeBufferFromTable(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_Intersect(ID3DX10Mesh *iface, D3DXVECTOR3 *ray_pos,
D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, float *u, float *v, float *dist,
ID3D10Blob **all_hits)
{
FIXME("iface %p, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
iface, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_IntersectSubset(ID3DX10Mesh *iface, UINT attr_id,
D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, float *u, float *v,
float *dist, ID3D10Blob **all_hits)
{
FIXME("iface %p, attr_id %u, ray_pos %p, ray_dir %p, hit_count %p, u %p, v %p, dist %p, all_hits %p stub!\n",
iface, attr_id, ray_pos, ray_dir, hit_count, u, v, dist, all_hits);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_CommitToDevice(ID3DX10Mesh *iface)
{
FIXME("iface %p stub!\n", iface);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubset(ID3DX10Mesh *iface, UINT attr_id)
{
FIXME("iface %p, attr_id %u stub!\n", iface, attr_id);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_DrawSubsetInstanced(ID3DX10Mesh *iface, UINT attr_id,
UINT instance_count, UINT start_instance)
{
FIXME("iface %p, attr_id %u, instance_count %u, start_instance %u stub!\n", iface, attr_id,
instance_count, start_instance);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceVertexBuffer(ID3DX10Mesh *iface, UINT index,
ID3D10Buffer **buffer)
{
FIXME("iface %p, index %u, buffer %p stub!\n", iface, index, buffer);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dx10_mesh_GetDeviceIndexBuffer(ID3DX10Mesh *iface,
ID3D10Buffer **buffer)
{
FIXME("iface %p, buffer %p stub!\n", iface, buffer);
return E_NOTIMPL;
}
static const ID3DX10MeshVtbl d3dx10_mesh_vtbl =
{
d3dx10_mesh_QueryInterface,
d3dx10_mesh_AddRef,
d3dx10_mesh_Release,
d3dx10_mesh_GetFaceCount,
d3dx10_mesh_GetVertexCount,
d3dx10_mesh_GetVertexBufferCount,
d3dx10_mesh_GetFlags,
d3dx10_mesh_GetVertexDescription,
d3dx10_mesh_SetVertexData,
d3dx10_mesh_GetVertexBuffer,
d3dx10_mesh_SetIndexData,
d3dx10_mesh_GetIndexBuffer,
d3dx10_mesh_SetAttributeData,
d3dx10_mesh_GetAttributeBuffer,
d3dx10_mesh_SetAttributeTable,
d3dx10_mesh_GetAttributeTable,
d3dx10_mesh_GenerateAdjacencyAndPointReps,
d3dx10_mesh_GenerateGSAdjacency,
d3dx10_mesh_SetAdjacencyData,
d3dx10_mesh_GetAdjacencyBuffer,
d3dx10_mesh_SetPointRepData,
d3dx10_mesh_GetPointRepBuffer,
d3dx10_mesh_Discard,
d3dx10_mesh_CloneMesh,
d3dx10_mesh_Optimize,
d3dx10_mesh_GenerateAttributeBufferFromTable,
d3dx10_mesh_Intersect,
d3dx10_mesh_IntersectSubset,
d3dx10_mesh_CommitToDevice,
d3dx10_mesh_DrawSubset,
d3dx10_mesh_DrawSubsetInstanced,
d3dx10_mesh_GetDeviceVertexBuffer,
d3dx10_mesh_GetDeviceIndexBuffer,
};
HRESULT WINAPI D3DX10CreateMesh(ID3D10Device *device, const D3D10_INPUT_ELEMENT_DESC *decl,
UINT decl_count, const char *position_semantic, UINT vertex_count, UINT face_count,
UINT options, ID3DX10Mesh **mesh)
{
struct d3dx10_mesh *object;
FIXME("device %p, decl %p, decl_count %u, position_semantic %s, vertex_count %u, face_count %u, "
"options %#x, mesh %p semi-stub.\n", device, decl, decl_count, debugstr_a(position_semantic), vertex_count,
face_count, options, mesh);
*mesh = NULL;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3DX10Mesh_iface.lpVtbl = &d3dx10_mesh_vtbl;
object->refcount = 1;
*mesh = &object->ID3DX10Mesh_iface;
return S_OK;
}