Sweden-Number/dlls/wined3d
Henri Verbeet 2e5ad1b6e3 wined3d: Store shader output signatures as a wined3d_shader_signature structure.
Instead of a fixed array of wined3d_shader_signature_element structures.
Shader model 4 shaders can have different semantics in a single
register, e.g.  v1.xy TEXCOORD0 and v1.zw TEXCOORD1, so having a single
wined3d_shader_signature_element structure per register isn't
necessarily sufficient.
2015-03-23 22:59:07 +09:00
..
Makefile.in
arb_program_shader.c wined3d: Store shader output signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:07 +09:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Force stream info update on vertex shader change. 2015-03-18 21:02:41 +09:00
cs.c
device.c wined3d: Fix a TRACE in wined3d_device_draw_indexed_primitive_instanced(). 2015-03-20 21:32:50 +09:00
directx.c wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
drawprim.c wined3d: Drop redundant check for instanced rendering from drawStridedFast. 2015-03-02 13:48:00 +09:00
gl_compat.c
glsl_shader.c wined3d: Store shader output signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:07 +09:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Store shader output signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:07 +09:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
stateblock.c wined3d: Introduce a get_identity_matrix() function. 2015-03-19 20:56:42 +09:00
surface.c ddraw: Handle DDBLT_ROP in ddraw. 2015-03-18 21:03:22 +09:00
swapchain.c
texture.c wined3d: Reject unsupported pitches in wined3d_surface_update_desc(). 2015-02-19 17:51:47 +09:00
utils.c wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Set GL_UNPACK_ALIGNMENT to 1. 2015-02-20 22:53:09 +09:00
wined3d.spec
wined3d_gl.h wined3d: Add support for GL_EXT_texture_snorm. 2015-03-10 21:43:32 +09:00
wined3d_main.c
wined3d_private.h wined3d: Store shader output signatures as a wined3d_shader_signature structure. 2015-03-23 22:59:07 +09:00