2e5ad1b6e3
Instead of a fixed array of wined3d_shader_signature_element structures. Shader model 4 shaders can have different semantics in a single register, e.g. v1.xy TEXCOORD0 and v1.zw TEXCOORD1, so having a single wined3d_shader_signature_element structure per register isn't necessarily sufficient. |
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.. | ||
Makefile.in | ||
arb_program_shader.c | ||
ati_fragment_shader.c | ||
buffer.c | ||
context.c | ||
cs.c | ||
device.c | ||
directx.c | ||
drawprim.c | ||
gl_compat.c | ||
glsl_shader.c | ||
nvidia_texture_shader.c | ||
palette.c | ||
query.c | ||
resource.c | ||
sampler.c | ||
shader.c | ||
shader_sm1.c | ||
shader_sm4.c | ||
state.c | ||
stateblock.c | ||
surface.c | ||
swapchain.c | ||
texture.c | ||
utils.c | ||
version.rc | ||
vertexdeclaration.c | ||
view.c | ||
volume.c | ||
wined3d.spec | ||
wined3d_gl.h | ||
wined3d_main.c | ||
wined3d_private.h |