Sweden-Number/dlls/wined3d
Henri Verbeet c0f92bd318 wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Use the resource access flags in arbfp_blit_supported(). 2018-01-29 20:29:00 +01:00
ati_fragment_shader.c
buffer.c wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create(). 2018-02-05 10:00:07 +01:00
context.c wined3d: Avoid calling removed/deprecated GL functions in SetupForBlit(). 2017-12-08 18:20:18 +01:00
cs.c wined3d: Simplify code paths in wined3d_cs_exec_update_sub_resource(). 2018-01-30 20:42:07 +01:00
device.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
directx.c wined3d: Fix device format support checks for multiple usages. 2017-12-11 18:21:09 +01:00
drawprim.c wined3d: Load buffer before applying state for indirect dispatches. 2018-01-09 20:32:22 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
sampler.c
shader.c wined3d: Recognize SM5 eval_sample_index instruction. 2017-12-11 18:21:15 +01:00
shader_sm1.c
shader_sm4.c wined3d: Fix linestrips output for geometry shaders. 2018-01-10 23:16:09 +01:00
state.c
stateblock.c
surface.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
swapchain.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
texture.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
utils.c wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Only allow swapchain textures to have mismatched sRGB setting in resource views. 2017-12-08 18:20:08 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Raise the default max_gl_version for specific cases. 2017-12-07 19:14:53 +01:00
wined3d_private.h wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags. 2018-02-02 18:36:45 +01:00