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Makefile.in
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wined3d: Merge surface_base.c into surface.c.
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2011-04-26 10:46:40 +02:00 |
arb_program_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
ati_fragment_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
buffer.c
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wined3d: Give GL_ARB_map_buffer_range another try.
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2011-06-17 15:37:45 +02:00 |
clipper.c
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wined3d: Get rid of the IWineD3DClipper typedefs.
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2011-02-04 15:25:31 +01:00 |
context.c
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wined3d: Set last_was_blit to FALSE in the if condition that checks for it.
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2011-06-10 10:45:38 +02:00 |
device.c
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wined3d: Only load the surface for partial updates in wined3d_device_update_surface().
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2011-06-17 11:02:21 +02:00 |
directx.c
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wined3d: Add GL_ARB_draw_elements_base_vertex.
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2011-06-14 13:43:56 +02:00 |
drawprim.c
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wined3d: Use base_vertex_index in drawStridedSlow, and only for indexed draws.
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2011-06-20 19:32:02 +02:00 |
gl_compat.c
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wined3d: Fix a few MSVC data loss warnings.
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2011-05-13 17:05:27 +02:00 |
glsl_shader.c
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wined3d: Require ARB_shader_texture_lod for SM3.
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2011-06-16 11:16:26 +02:00 |
nvidia_texture_shader.c
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wined3d: Call frag_pipe->enable_extension under the GL lock.
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2011-05-26 16:41:14 +02:00 |
palette.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
query.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
resource.c
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d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
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2011-06-17 11:02:28 +02:00 |
shader.c
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wined3d: Mask out writes to unused render targets.
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2011-05-25 11:49:23 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize the SM4 sqrt opcode.
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2010-10-20 18:37:07 +02:00 |
state.c
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wined3d: Use GL_ARB_draw_elements_base_vertex if available.
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2011-06-14 13:43:56 +02:00 |
stateblock.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
surface.c
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d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
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2011-06-17 11:02:28 +02:00 |
swapchain.c
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wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state().
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2011-06-06 16:18:41 +02:00 |
texture.c
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d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
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2011-06-20 11:28:40 +02:00 |
utils.c
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wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
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2011-06-17 15:37:31 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
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2011-06-17 11:02:28 +02:00 |
wined3d.spec
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d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource.
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2011-06-20 11:28:40 +02:00 |
wined3d_gl.h
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wined3d: Add GL_ARB_draw_elements_base_vertex.
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2011-06-14 13:43:56 +02:00 |
wined3d_main.c
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wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-17 10:06:23 +02:00 |
wined3d_private.h
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d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource.
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2011-06-17 11:02:28 +02:00 |