Sweden-Number/dlls/wined3d
Zebediah Figura 1ae12240d4 wined3d: Correct indices for contained states in wined3d_stateblock_apply().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46602
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 11:42:38 +01:00
..
Makefile.in wined3d: Move OpenGL initialisation code to adapter_gl.c. 2018-08-17 18:47:00 +02:00
adapter_gl.c wined3d: Recognise virgl. 2019-01-04 17:03:41 +01:00
arb_program_shader.c wined3d: Remove unnecessary src_format NULL check from arbfp_blit_supported(). 2019-02-12 23:02:28 +01:00
ati_fragment_shader.c wined3d: Get rid of the dst_arg enum. 2018-03-23 14:02:53 +01:00
buffer.c wined3d: Invalidate _SYSMEM location when mapping opengl buffer. 2019-02-13 19:45:24 +01:00
context.c wined3d: Initialise stream frequency to 1. 2019-02-11 11:52:00 +01:00
cs.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
device.c wined3d: Store lights in the wined3d_stateblock_state structure. 2019-02-13 19:45:24 +01:00
directx.c wined3d: Return 1e10f for MaxVertexW from wined3d_get_device_caps(). 2019-02-11 18:31:19 +01:00
gl_compat.c
glsl_shader.c wined3d: Mark dcl_input_ps_{siv, sgv} shader instructions as implemented. 2019-02-13 19:45:24 +01:00
nvidia_texture_shader.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
palette.c wined3d: Execute all CS commands before setting palette entries. 2019-01-14 17:25:49 +01:00
query.c wined3d: Implement WINED3D_QUERY_TYPE_SO_STATISTICS. 2018-11-21 17:06:42 +01:00
resource.c wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags. 2019-01-31 18:13:18 +01:00
sampler.c wined3d: Move the "target" field from struct wined3d_texture to struct wined3d_texture_gl. 2018-10-30 10:53:59 +01:00
shader.c wined3d: Factor out shader_get_stream_output_register_info(). 2019-02-12 23:02:28 +01:00
shader_sm1.c wined3d: Use the global memory allocation helpers. 2018-02-14 09:06:58 +01:00
shader_sm4.c wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
state.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
stateblock.c wined3d: Correct indices for contained states in wined3d_stateblock_apply(). 2019-02-14 11:42:38 +01:00
surface.c wined3d: Remove unnecessary src_format NULL check from ffp_blit_supported(). 2019-02-12 23:02:28 +01:00
swapchain.c wined3d: Execute all CS commands before changing swapchain palette. 2019-01-14 17:25:49 +01:00
texture.c wined3d: Introduce wined3d_cs_finish() helper. 2018-11-29 17:48:34 +01:00
utils.c wined3d: Introduce a separate structure for light state. 2019-02-13 19:45:24 +01:00
version.rc
vertexdeclaration.c wined3d: Introduce WINED3DFMT_FLAG_VERTEX_ATTRIBUTE. 2018-09-14 12:48:31 +02:00
view.c wined3d: Introduce a separate structure for OpenGL shader resource view information. 2018-11-13 20:54:28 +01:00
wined3d.spec wined3d: Export wined3d_extract_shader_input_signature_from_dxbc(). 2019-02-12 23:02:28 +01:00
wined3d_gl.h wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
wined3d_main.c wined3d: Also default to OpenGL core contexts on NVIDIA GPUs. 2018-10-08 20:26:53 +02:00
wined3d_private.h wined3d: Store lights in the wined3d_stateblock_state structure. 2019-02-13 19:45:24 +01:00