Sweden-Number/dlls/wined3d/directx.c

2580 lines
126 KiB
C

/*
* Copyright 2002-2004 Jason Edmeades
* Copyright 2003-2004 Raphael Junqueira
* Copyright 2004 Christian Costa
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009-2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "wined3d_private.h"
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define DEFAULT_REFRESH_RATE 0
enum wined3d_driver_model
{
DRIVER_MODEL_GENERIC,
DRIVER_MODEL_WIN9X,
DRIVER_MODEL_NT40,
DRIVER_MODEL_NT5X,
DRIVER_MODEL_NT6X
};
/* The d3d device ID */
static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
/**********************************************************
* Utility functions follow
**********************************************************/
const struct min_lookup minMipLookup[] =
{
/* NONE POINT LINEAR */
{{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
{{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
{{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
};
const GLenum magLookup[] =
{
/* NONE POINT LINEAR */
GL_NEAREST, GL_NEAREST, GL_LINEAR,
};
/* Adjust the amount of used texture memory */
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
{
adapter->vram_bytes_used += amount;
TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
wine_dbgstr_longlong(amount),
wine_dbgstr_longlong(adapter->vram_bytes_used));
return adapter->vram_bytes_used;
}
static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
{
heap_free(adapter->formats);
heap_free(adapter->cfgs);
}
ULONG CDECL wined3d_incref(struct wined3d *wined3d)
{
ULONG refcount = InterlockedIncrement(&wined3d->ref);
TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
return refcount;
}
ULONG CDECL wined3d_decref(struct wined3d *wined3d)
{
ULONG refcount = InterlockedDecrement(&wined3d->ref);
TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
if (!refcount)
{
unsigned int i;
for (i = 0; i < wined3d->adapter_count; ++i)
{
wined3d_adapter_cleanup(&wined3d->adapters[i]);
}
heap_free(wined3d);
}
return refcount;
}
/* Certain applications (Steam) complain if we report an outdated driver version. In general,
* reporting a driver version is moot because we are not the Windows driver, and we have different
* bugs, features, etc.
*
* The driver version has the form "x.y.z.w".
*
* "x" is the Windows version the driver is meant for:
* 4 -> 95/98/NT4
* 5 -> 2000
* 6 -> 2000/XP
* 7 -> Vista
* 8 -> Win 7
*
* "y" is the maximum Direct3D version the driver supports.
* y -> d3d version mapping:
* 11 -> d3d6
* 12 -> d3d7
* 13 -> d3d8
* 14 -> d3d9
* 15 -> d3d10
* 16 -> d3d10.1
* 17 -> d3d11
*
* "z" is the subversion number.
*
* "w" is the vendor specific driver build number.
*/
struct driver_version_information
{
enum wined3d_display_driver driver;
enum wined3d_driver_model driver_model;
const char *driver_name; /* name of Windows driver */
WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
};
/* The driver version table contains driver information for different devices on several OS versions. */
static const struct driver_version_information driver_version_table[] =
{
/* AMD
* - Radeon HD2x00 (R600) and up supported by current drivers.
* - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
* - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
* - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
{DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
{DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
{DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
{DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
{DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
{DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
{DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
/* Intel
* The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
* drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
* igxprd32.dll but the GMA800 driver was never updated. */
{DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
{DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
{DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
/* Nvidia
* - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
* - Geforce6 and 7 support is up to 307.83 on XP-Win8
* - GeforceFX support is up to 173.x on <= XP
* - Geforce2MX/3/4 up to 96.x on <= XP
* - TNT/Geforce1/2 up to 71.x on <= XP
* All version numbers used below are from the Linux nvidia drivers. */
{DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
{DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
{DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
/* Red Hat */
{DRIVER_REDHAT_VIRGL, DRIVER_MODEL_GENERIC, "virgl.dll", 0, 0, 0},
/* VMware */
{DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
/* Wine */
{DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0},
};
/* The amount of video memory stored in the gpu description table is the minimum amount of video memory
* found on a board containing a specific GPU. */
static const struct wined3d_gpu_description gpu_description_table[] =
{
/* Nvidia cards */
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
{HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288},
/* AMD cards */
{HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192},
/* Red Hat */
{HW_VENDOR_REDHAT, CARD_REDHAT_VIRGL, "Red Hat VirtIO GPU", DRIVER_REDHAT_VIRGL, 1024},
/* VMware */
{HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
/* Intel cards */
{HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
{HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
{HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
{HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
{HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
{HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
{HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072},
};
static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
enum wined3d_driver_model driver_model)
{
unsigned int i;
TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model);
for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
{
const struct driver_version_information *entry = &driver_version_table[i];
if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
|| entry->driver_model == driver_model))
{
TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
entry->driver_name, entry->version, entry->subversion, entry->build);
return entry;
}
}
return NULL;
}
const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor,
enum wined3d_pci_device device)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
{
if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device)
return &gpu_description_table[i];
}
return NULL;
}
void wined3d_driver_info_init(struct wined3d_driver_info *driver_info,
const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes)
{
const struct driver_version_information *version_info;
enum wined3d_driver_model driver_model;
enum wined3d_display_driver driver;
MEMORYSTATUSEX memory_status;
OSVERSIONINFOW os_version;
WORD driver_os_version;
memset(&os_version, 0, sizeof(os_version));
os_version.dwOSVersionInfoSize = sizeof(os_version);
if (!GetVersionExW(&os_version))
{
ERR("Failed to get OS version, reporting 2000/XP.\n");
driver_os_version = 6;
driver_model = DRIVER_MODEL_NT5X;
}
else
{
TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
switch (os_version.dwMajorVersion)
{
case 4:
/* If needed we could distinguish between 9x and NT4, but this code won't make
* sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
*/
driver_os_version = 4;
driver_model = DRIVER_MODEL_WIN9X;
break;
case 5:
driver_os_version = 6;
driver_model = DRIVER_MODEL_NT5X;
break;
case 6:
if (os_version.dwMinorVersion == 0)
{
driver_os_version = 7;
driver_model = DRIVER_MODEL_NT6X;
}
else if (os_version.dwMinorVersion == 1)
{
driver_os_version = 8;
driver_model = DRIVER_MODEL_NT6X;
}
else
{
if (os_version.dwMinorVersion > 2)
{
FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
os_version.dwMajorVersion, os_version.dwMinorVersion);
}
driver_os_version = 9;
driver_model = DRIVER_MODEL_NT6X;
}
break;
case 10:
driver_os_version = 10;
driver_model = DRIVER_MODEL_NT6X;
break;
default:
FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
os_version.dwMajorVersion, os_version.dwMinorVersion);
driver_os_version = 6;
driver_model = DRIVER_MODEL_NT5X;
break;
}
}
driver_info->vendor = gpu_desc->vendor;
driver_info->device = gpu_desc->device;
driver_info->description = gpu_desc->description;
driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
driver = gpu_desc->driver;
if (wined3d_settings.emulated_textureram)
{
driver_info->vram_bytes = wined3d_settings.emulated_textureram;
TRACE("Overriding amount of video memory with 0x%s bytes.\n",
wine_dbgstr_longlong(driver_info->vram_bytes));
}
/**
* Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
* In order to avoid this application bug we limit the amount of video memory
* to LONG_MAX for older Windows versions.
*/
if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
{
TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
driver_info->vram_bytes = LONG_MAX;
}
driver_info->sysmem_bytes = 64 * 1024 * 1024;
memory_status.dwLength = sizeof(memory_status);
if (GlobalMemoryStatusEx(&memory_status))
driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes);
else
ERR("Failed to get global memory status.\n");
/* Try to obtain driver version information for the current Windows version. This fails in
* some cases:
* - the gpu is not available on the currently selected OS version:
* - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
* version information for the current Windows version is returned instead of faked info.
* We do the same and assume the default Windows version to emulate is WinXP.
*
* - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
* For now return the XP driver info. Perhaps later on we should return VESA.
*
* - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
* This could be an indication that our database is not up to date, so this should be fixed.
*/
if ((version_info = get_driver_version_info(driver, driver_model))
|| (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
{
driver_info->name = version_info->driver_name;
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
}
else
{
ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
driver_info->vendor, driver_info->device, driver_model);
driver_info->name = "Display";
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */
}
}
enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor,
enum wined3d_feature_level feature_level)
{
static const struct wined3d_fallback_card
{
enum wined3d_feature_level feature_level;
enum wined3d_pci_device device_id;
}
card_fallback_nvidia[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128},
{WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT},
{WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE},
{WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3},
{WINED3D_FEATURE_LEVEL_9_SM2, CARD_NVIDIA_GEFORCEFX_5800},
{WINED3D_FEATURE_LEVEL_9_SM3, CARD_NVIDIA_GEFORCE_6800},
{WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX},
{WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470},
{WINED3D_FEATURE_LEVEL_NONE},
},
card_fallback_amd[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO},
{WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200},
{WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500},
{WINED3D_FEATURE_LEVEL_9_SM2, CARD_AMD_RADEON_9500},
{WINED3D_FEATURE_LEVEL_9_SM3, CARD_AMD_RADEON_X1600},
{WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900},
{WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600},
{WINED3D_FEATURE_LEVEL_NONE},
},
card_fallback_intel[] =
{
{WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G},
{WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G},
{WINED3D_FEATURE_LEVEL_9_SM3, CARD_INTEL_945G},
{WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45},
{WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD},
{WINED3D_FEATURE_LEVEL_NONE},
};
static const struct
{
enum wined3d_pci_vendor vendor;
const struct wined3d_fallback_card *cards;
}
fallbacks[] =
{
{HW_VENDOR_AMD, card_fallback_amd},
{HW_VENDOR_NVIDIA, card_fallback_nvidia},
{HW_VENDOR_VMWARE, card_fallback_amd},
{HW_VENDOR_INTEL, card_fallback_intel},
};
const struct wined3d_fallback_card *cards;
enum wined3d_pci_device device_id;
unsigned int i;
cards = NULL;
for (i = 0; i < ARRAY_SIZE(fallbacks); ++i)
{
if (*vendor == fallbacks[i].vendor)
cards = fallbacks[i].cards;
}
if (!cards)
{
*vendor = HW_VENDOR_NVIDIA;
cards = card_fallback_nvidia;
}
device_id = cards->device_id;
for (i = 0; cards[i].feature_level; ++i)
{
if (feature_level >= cards[i].feature_level)
device_id = cards[i].device_id;
}
return device_id;
}
UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
{
TRACE("wined3d %p, reporting %u adapters.\n",
wined3d, wined3d->adapter_count);
return wined3d->adapter_count;
}
HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
{
FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
return WINED3D_OK;
}
HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
struct wined3d_output_desc *desc)
{
enum wined3d_display_rotation rotation;
const struct wined3d_adapter *adapter;
struct wined3d_display_mode mode;
HMONITOR monitor;
HRESULT hr;
TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
return WINED3DERR_INVALIDCALL;
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
return hr;
memcpy(desc->device_name, adapter->device_name, sizeof(desc->device_name));
SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
/* FIXME: We should get this from EnumDisplayDevices() when the adapters
* are created. */
desc->attached_to_desktop = TRUE;
desc->rotation = rotation;
desc->monitor = monitor;
return WINED3D_OK;
}
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
of the same bpp but different resolutions */
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
{
const struct wined3d_adapter *adapter;
const struct wined3d_format *format;
unsigned int i = 0;
unsigned int j = 0;
UINT format_bits;
DEVMODEW mode;
TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
if (adapter_idx >= wined3d->adapter_count)
return 0;
adapter = &wined3d->adapters[adapter_idx];
format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&mode, 0, sizeof(mode));
mode.dmSize = sizeof(mode);
while (EnumDisplaySettingsExW(adapter->device_name, j++, &mode, 0))
{
if (mode.dmFields & DM_DISPLAYFLAGS)
{
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
&& (mode.u2.dmDisplayFlags & DM_INTERLACED))
continue;
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
&& !(mode.u2.dmDisplayFlags & DM_INTERLACED))
continue;
}
if (format_id == WINED3DFMT_UNKNOWN)
{
/* This is for d3d8, do not enumerate P8 here. */
if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
}
else if (mode.dmBitsPerPel == format_bits)
{
++i;
}
}
TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
return i;
}
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
UINT mode_idx, struct wined3d_display_mode *mode)
{
const struct wined3d_adapter *adapter;
const struct wined3d_format *format;
UINT format_bits;
DEVMODEW m;
UINT i = 0;
int j = 0;
TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
if (!mode || adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET);
format_bits = format->byte_count * CHAR_BIT;
memset(&m, 0, sizeof(m));
m.dmSize = sizeof(m);
while (i <= mode_idx)
{
if (!EnumDisplaySettingsExW(adapter->device_name, j++, &m, 0))
{
WARN("Invalid mode_idx %u.\n", mode_idx);
return WINED3DERR_INVALIDCALL;
}
if (m.dmFields & DM_DISPLAYFLAGS)
{
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
&& (m.u2.dmDisplayFlags & DM_INTERLACED))
continue;
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
&& !(m.u2.dmDisplayFlags & DM_INTERLACED))
continue;
}
if (format_id == WINED3DFMT_UNKNOWN)
{
/* This is for d3d8, do not enumerate P8 here. */
if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
}
else if (m.dmBitsPerPel == format_bits)
{
++i;
}
}
mode->width = m.dmPelsWidth;
mode->height = m.dmPelsHeight;
mode->refresh_rate = DEFAULT_REFRESH_RATE;
if (m.dmFields & DM_DISPLAYFREQUENCY)
mode->refresh_rate = m.dmDisplayFrequency;
if (format_id == WINED3DFMT_UNKNOWN)
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
else
mode->format_id = format_id;
if (!(m.dmFields & DM_DISPLAYFLAGS))
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
else
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
return WINED3D_OK;
}
HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
unsigned int adapter_idx, struct wined3d_display_mode *mode)
{
unsigned int i, j, mode_count, matching_mode_count, closest;
struct wined3d_display_mode **matching_modes;
struct wined3d_display_mode *modes;
HRESULT hr;
TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
{
WARN("Adapter has 0 matching modes.\n");
return E_FAIL;
}
if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
return E_OUTOFMEMORY;
if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
{
heap_free(modes);
return E_OUTOFMEMORY;
}
for (i = 0; i < mode_count; ++i)
{
if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
{
heap_free(matching_modes);
heap_free(modes);
return hr;
}
matching_modes[i] = &modes[i];
}
matching_mode_count = mode_count;
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
{
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
matching_modes[j++] = matching_modes[i];
}
if (j > 0)
matching_mode_count = j;
}
if (mode->refresh_rate)
{
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
if (matching_modes[i]->refresh_rate == mode->refresh_rate)
matching_modes[j++] = matching_modes[i];
}
if (j > 0)
matching_mode_count = j;
}
if (!mode->width || !mode->height)
{
struct wined3d_display_mode current_mode;
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
&current_mode, NULL)))
{
heap_free(matching_modes);
heap_free(modes);
return hr;
}
mode->width = current_mode.width;
mode->height = current_mode.height;
}
closest = ~0u;
for (i = 0, j = 0; i < matching_mode_count; ++i)
{
unsigned int d = abs(mode->width - matching_modes[i]->width)
+ abs(mode->height - matching_modes[i]->height);
if (closest > d)
{
closest = d;
j = i;
}
}
*mode = *matching_modes[j];
heap_free(matching_modes);
heap_free(modes);
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
mode->refresh_rate, debug_d3dformat(mode->format_id),
mode->scanline_ordering);
return WINED3D_OK;
}
HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
{
const struct wined3d_adapter *adapter;
DEVMODEW m;
TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
wined3d, adapter_idx, mode, rotation);
if (!mode || adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
memset(&m, 0, sizeof(m));
m.dmSize = sizeof(m);
EnumDisplaySettingsExW(adapter->device_name, ENUM_CURRENT_SETTINGS, &m, 0);
mode->width = m.dmPelsWidth;
mode->height = m.dmPelsHeight;
mode->refresh_rate = DEFAULT_REFRESH_RATE;
if (m.dmFields & DM_DISPLAYFREQUENCY)
mode->refresh_rate = m.dmDisplayFrequency;
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
/* Lie about the format. X11 can't change the color depth, and some apps
* are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
* that GetDisplayMode still returns 24 bpp. This should probably be
* handled in winex11 instead. */
if (adapter->screen_format && adapter->screen_format != mode->format_id)
{
WARN("Overriding format %s with stored format %s.\n",
debug_d3dformat(mode->format_id),
debug_d3dformat(adapter->screen_format));
mode->format_id = adapter->screen_format;
}
if (!(m.dmFields & DM_DISPLAYFLAGS))
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
else
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
if (rotation)
{
switch (m.u1.s2.dmDisplayOrientation)
{
case DMDO_DEFAULT:
*rotation = WINED3D_DISPLAY_ROTATION_0;
break;
case DMDO_90:
*rotation = WINED3D_DISPLAY_ROTATION_90;
break;
case DMDO_180:
*rotation = WINED3D_DISPLAY_ROTATION_180;
break;
case DMDO_270:
*rotation = WINED3D_DISPLAY_ROTATION_270;
break;
default:
FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
*rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
break;
}
}
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
mode->refresh_rate, debug_d3dformat(mode->format_id),
mode->scanline_ordering);
return WINED3D_OK;
}
HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
UINT adapter_idx, const struct wined3d_display_mode *mode)
{
struct wined3d_adapter *adapter;
DEVMODEW new_mode, current_mode;
RECT clip_rc;
LONG ret;
enum wined3d_format_id new_format_id;
TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
memset(&new_mode, 0, sizeof(new_mode));
new_mode.dmSize = sizeof(new_mode);
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
if (mode)
{
const struct wined3d_format *format;
TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
debug_d3dformat(mode->format_id), mode->scanline_ordering);
format = wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET);
new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
new_mode.dmPelsWidth = mode->width;
new_mode.dmPelsHeight = mode->height;
new_mode.dmDisplayFrequency = mode->refresh_rate;
if (mode->refresh_rate)
new_mode.dmFields |= DM_DISPLAYFREQUENCY;
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
{
new_mode.dmFields |= DM_DISPLAYFLAGS;
if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
}
new_format_id = mode->format_id;
}
else
{
if (!EnumDisplaySettingsW(adapter->device_name, ENUM_REGISTRY_SETTINGS, &new_mode))
{
ERR("Failed to read mode from registry.\n");
return WINED3DERR_NOTAVAILABLE;
}
new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
}
/* Only change the mode if necessary. */
if (!EnumDisplaySettingsW(adapter->device_name, ENUM_CURRENT_SETTINGS, &current_mode))
{
ERR("Failed to get current display mode.\n");
}
else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
&& current_mode.dmPelsHeight == new_mode.dmPelsHeight
&& current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
&& (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
|| !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
&& (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
|| !(new_mode.dmFields & DM_DISPLAYFLAGS)))
{
TRACE("Skipping redundant mode setting call.\n");
adapter->screen_format = new_format_id;
return WINED3D_OK;
}
ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
if (ret != DISP_CHANGE_SUCCESSFUL)
{
if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
{
WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
new_mode.dmDisplayFrequency = 0;
ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL);
}
if (ret != DISP_CHANGE_SUCCESSFUL)
return WINED3DERR_NOTAVAILABLE;
}
/* Store the new values. */
adapter->screen_format = new_format_id;
/* And finally clip mouse to our screen. */
SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
ClipCursor(&clip_rc);
return WINED3D_OK;
}
HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
{
const struct wined3d_adapter *adapter;
size_t len;
TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
wined3d, adapter_idx, flags, identifier);
wined3d_mutex_lock();
if (adapter_idx >= wined3d->adapter_count)
goto fail;
adapter = &wined3d->adapters[adapter_idx];
if (identifier->driver_size)
{
const char *name = adapter->driver_info.name;
len = min(strlen(name), identifier->driver_size - 1);
memcpy(identifier->driver, name, len);
memset(&identifier->driver[len], 0, identifier->driver_size - len);
}
if (identifier->description_size)
{
const char *description = adapter->driver_info.description;
len = min(strlen(description), identifier->description_size - 1);
memcpy(identifier->description, description, len);
memset(&identifier->description[len], 0, identifier->description_size - len);
}
/* Note that d3d8 doesn't supply a device name. */
if (identifier->device_name_size)
{
if (!WideCharToMultiByte(CP_ACP, 0, adapter->device_name, -1, identifier->device_name,
identifier->device_name_size, NULL, NULL))
{
ERR("Failed to convert device name, last error %#x.\n", GetLastError());
goto fail;
}
}
identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
identifier->vendor_id = adapter->driver_info.vendor;
identifier->device_id = adapter->driver_info.device;
identifier->subsystem_id = 0;
identifier->revision = 0;
memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
identifier->adapter_luid = adapter->luid;
identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes);
identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes);
wined3d_mutex_unlock();
return WINED3D_OK;
fail:
wined3d_mutex_unlock();
return WINED3DERR_INVALIDCALL;
}
HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
struct wined3d_raster_status *raster_status)
{
LONGLONG freq_per_frame, freq_per_line;
LARGE_INTEGER counter, freq_per_sec;
struct wined3d_display_mode mode;
static UINT once;
if (!once++)
FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
wined3d, adapter_idx, raster_status);
else
WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
wined3d, adapter_idx, raster_status);
/* Obtaining the raster status is a widely implemented but optional
* feature. When this method returns OK StarCraft 2 expects the
* raster_status->InVBlank value to actually change over time.
* And Endless Alice Crysis doesn't care even if this method fails.
* Thus this method returns OK and fakes raster_status by
* QueryPerformanceCounter. */
if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
return WINED3DERR_INVALIDCALL;
if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
return WINED3DERR_INVALIDCALL;
if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
mode.refresh_rate = 60;
freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
/* Assume 20 scan lines in the vertical blank. */
freq_per_line = freq_per_frame / (mode.height + 20);
raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
if (raster_status->scan_line < mode.height)
raster_status->in_vblank = FALSE;
else
{
raster_status->scan_line = 0;
raster_status->in_vblank = TRUE;
}
TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
raster_status->in_vblank, raster_status->scan_line);
return WINED3D_OK;
}
static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg,
const struct wined3d_format *format)
{
/* Float formats need FBOs. If FBOs are used this function isn't called */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
return FALSE;
/* Probably a RGBA_float or color index mode. */
if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
return FALSE;
if (cfg->redSize < format->red_size
|| cfg->greenSize < format->green_size
|| cfg->blueSize < format->blue_size
|| cfg->alphaSize < format->alpha_size)
return FALSE;
return TRUE;
}
static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg,
const struct wined3d_format *format)
{
BOOL lockable = FALSE;
/* Float formats need FBOs. If FBOs are used this function isn't called */
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
return FALSE;
if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
lockable = TRUE;
/* On some modern cards like the Geforce8/9, GLX doesn't offer some
* depth/stencil formats which D3D9 reports. We can safely report
* "compatible" formats (e.g. D24 can be used for D16) as long as we
* aren't dealing with a lockable format. This also helps D3D <= 7 as they
* expect D16 which isn't offered without this on Geforce8 cards. */
if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
return FALSE;
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also
* need a format without stencil. We can allow a mismatch if the format
* doesn't have any stencil bits. If it does have stencil bits the size
* must match, or stencil wrapping would break. */
if (format->stencil_size && cfg->stencilSize != format->stencil_size)
return FALSE;
return TRUE;
}
HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
{
const struct wined3d_format *rt_format;
const struct wined3d_format *ds_format;
const struct wined3d_adapter *adapter;
TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
"adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET);
ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL);
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
&& (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
{
TRACE("Formats match.\n");
return WINED3D_OK;
}
}
else
{
const struct wined3d_pixel_format *cfgs;
unsigned int cfg_count;
unsigned int i;
cfgs = adapter->cfgs;
cfg_count = adapter->cfg_count;
for (i = 0; i < cfg_count; ++i)
{
if (wined3d_check_pixel_format_color(&cfgs[i], rt_format)
&& wined3d_check_pixel_format_depth(&cfgs[i], ds_format))
{
TRACE("Formats match.\n");
return WINED3D_OK;
}
}
}
TRACE("Unsupported format pair: %s and %s.\n",
debug_d3dformat(render_target_format_id),
debug_d3dformat(depth_stencil_format_id));
return WINED3DERR_NOTAVAILABLE;
}
HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
{
const struct wined3d_adapter *adapter;
const struct wined3d_format *format;
HRESULT hr = WINED3D_OK;
TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
"windowed %#x, multisample_type %#x, quality_levels %p.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
windowed, multisample_type, quality_levels);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
if (surface_format_id == WINED3DFMT_UNKNOWN)
return WINED3DERR_INVALIDCALL;
if (multisample_type < WINED3D_MULTISAMPLE_NONE)
return WINED3DERR_INVALIDCALL;
if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
{
FIXME("multisample_type %u not handled yet.\n", multisample_type);
return WINED3DERR_NOTAVAILABLE;
}
adapter = &wined3d->adapters[adapter_idx];
format = wined3d_get_format(adapter, surface_format_id, 0);
if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
hr = WINED3DERR_NOTAVAILABLE;
if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
{
if (quality_levels)
{
if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
*quality_levels = wined3d_popcount(format->multisample_types);
else
*quality_levels = 1;
}
return WINED3D_OK;
}
TRACE("Returning not supported.\n");
return hr;
}
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
enum wined3d_gl_resource_type gl_type)
{
/* Only allow depth/stencil formats */
if (!(ds_format->depth_size || ds_format->stencil_size))
return FALSE;
/* Blacklist formats not supported on Windows */
switch (ds_format->id)
{
case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
case WINED3DFMT_S4X4_UINT_D24_UNORM:
TRACE("[FAILED] - not supported on windows.\n");
return FALSE;
default:
break;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
return TRUE;
}
else
{
unsigned int i;
/* Walk through all WGL pixel formats to find a match */
for (i = 0; i < adapter->cfg_count; ++i)
{
const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
if (wined3d_check_pixel_format_color(cfg, display_format)
&& wined3d_check_pixel_format_depth(cfg, ds_format))
return TRUE;
}
}
return FALSE;
}
/* Check the render target capabilities of a format */
static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
enum wined3d_gl_resource_type gl_type)
{
/* Filter out non-RT formats */
if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
return FALSE;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
return TRUE;
if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
{
const struct wined3d_pixel_format *cfgs = adapter->cfgs;
unsigned int i;
/* In backbuffer mode the front and backbuffer share the same WGL
* pixelformat. The format must match in RGB, alpha is allowed to be
* different. (Only the backbuffer can have alpha.) */
if (adapter_format->red_size != check_format->red_size
|| adapter_format->green_size != check_format->green_size
|| adapter_format->blue_size != check_format->blue_size)
{
TRACE("[FAILED]\n");
return FALSE;
}
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
for (i = 0; i < adapter->cfg_count; ++i)
{
if (cfgs[i].windowDrawable
&& wined3d_check_pixel_format_color(&cfgs[i], check_format))
{
TRACE("Pixel format %d is compatible with format %s.\n",
cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
return TRUE;
}
}
}
return FALSE;
}
static BOOL wined3d_check_surface_capability(const struct wined3d_format *format)
{
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT)
{
TRACE("[OK]\n");
return TRUE;
}
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
== (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
{
TRACE("[OK]\n");
return TRUE;
}
/* Reject other formats */
TRACE("[FAILED]\n");
return FALSE;
}
/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
* have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
* Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
* show that wrapping is supported. The lack of filtering will sort out the
* mipmapping capability anyway.
*
* For now lets report this on all formats, but in the future we may want to
* restrict it to some should applications need that. */
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
{
const struct wined3d_format *adapter_format, *format;
enum wined3d_gl_resource_type gl_type, gl_type_end;
const struct wined3d_adapter *adapter;
BOOL mipmap_gen_supported = TRUE;
unsigned int allowed_bind_flags;
DWORD format_flags = 0;
DWORD allowed_usage;
TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
"bind_flags %s, resource_type %s, check_format %s.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags),
debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id));
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
adapter = &wined3d->adapters[adapter_idx];
adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET);
format = wined3d_get_format(adapter, check_format_id, bind_flags);
switch (resource_type)
{
case WINED3D_RTYPE_NONE:
allowed_usage = 0;
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
case WINED3D_RTYPE_TEXTURE_1D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D;
break;
case WINED3D_RTYPE_TEXTURE_2D:
allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
if (bind_flags & WINED3D_BIND_RENDER_TARGET)
allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
allowed_bind_flags = WINED3D_BIND_RENDER_TARGET
| WINED3D_BIND_DEPTH_STENCIL;
if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE))
{
if (!wined3d_check_surface_capability(format))
{
TRACE("[FAILED] - Not supported for plain surfaces.\n");
return WINED3DERR_NOTAVAILABLE;
}
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
break;
}
allowed_usage |= WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_GENMIPMAP
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
{
allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
}
else if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
&& !adapter->gl_info.supported[ARB_SHADOW])
{
TRACE("[FAILED] - No shadow sampler support.\n");
return WINED3DERR_NOTAVAILABLE;
}
break;
case WINED3D_RTYPE_TEXTURE_3D:
allowed_usage = WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_SOFTWAREPROCESSING
| WINED3DUSAGE_QUERY_FILTER
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
| WINED3DUSAGE_QUERY_SRGBREAD
| WINED3DUSAGE_QUERY_SRGBWRITE
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
| WINED3DUSAGE_QUERY_WRAPANDMIP;
allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE;
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
break;
default:
FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
return WINED3DERR_NOTAVAILABLE;
}
if ((usage & allowed_usage) != usage)
{
TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
usage, debug_d3dresourcetype(resource_type), allowed_usage);
return WINED3DERR_NOTAVAILABLE;
}
if ((bind_flags & allowed_bind_flags) != bind_flags)
{
TRACE("Requested bind flags %s, but resource type %s only allows %s.\n",
wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type),
wined3d_debug_bind_flags(allowed_bind_flags));
return WINED3DERR_NOTAVAILABLE;
}
if (bind_flags & WINED3D_BIND_SHADER_RESOURCE)
format_flags |= WINED3DFMT_FLAG_TEXTURE;
if (usage & WINED3DUSAGE_QUERY_FILTER)
format_flags |= WINED3DFMT_FLAG_FILTERING;
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
format_flags |= WINED3DFMT_FLAG_SRGB_READ;
if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
format_flags |= WINED3DFMT_FLAG_VTF;
if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
format_flags |= WINED3DFMT_FLAG_BUMPMAP;
if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
{
TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
return WINED3DERR_NOTAVAILABLE;
}
for (; gl_type <= gl_type_end; ++gl_type)
{
if ((format->flags[gl_type] & format_flags) != format_flags)
{
TRACE("Requested format flags %#x, but format %s only has %#x.\n",
format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
return WINED3DERR_NOTAVAILABLE;
}
if ((bind_flags & WINED3D_BIND_RENDER_TARGET)
&& !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
/* 3D depth / stencil textures are never supported. */
if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
continue;
if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
{
TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n",
debug_d3dformat(check_format_id));
return WINED3DERR_NOTAVAILABLE;
}
if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
mipmap_gen_supported = FALSE;
}
if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
{
TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
return WINED3DOK_NOMIPGEN;
}
return WINED3D_OK;
}
UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_format_id format_id, UINT width)
{
const struct wined3d_adapter *adapter;
unsigned int row_pitch, slice_pitch;
TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
wined3d, adapter_idx, debug_d3dformat(format_id), width);
if (adapter_idx >= wined3d->adapter_count)
return ~0u;
adapter = &wined3d->adapters[adapter_idx];
wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0),
1, width, 1, &row_pitch, &slice_pitch);
return row_pitch;
}
HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
{
FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
debug_d3dformat(dst_format));
return WINED3D_OK;
}
HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, enum wined3d_format_id display_format,
enum wined3d_format_id backbuffer_format, BOOL windowed)
{
BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
debug_d3dformat(backbuffer_format), windowed);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
/* The task of this function is to check whether a certain display / backbuffer format
* combination is available on the given adapter. In fullscreen mode microsoft specified
* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
* and display format should match exactly.
* In windowed mode format conversion can occur and this depends on the driver. */
/* There are only 4 display formats. */
if (!(display_format == WINED3DFMT_B5G6R5_UNORM
|| display_format == WINED3DFMT_B5G5R5X1_UNORM
|| display_format == WINED3DFMT_B8G8R8X8_UNORM
|| display_format == WINED3DFMT_B10G10R10A2_UNORM))
{
TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
if (!windowed)
{
/* If the requested display format is not available, don't continue. */
if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
{
TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
present_conversion = FALSE;
}
else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
{
/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
TRACE("Unsupported format combination %s / %s in windowed mode.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (present_conversion)
{
/* Use the display format as back buffer format if the latter is
* WINED3DFMT_UNKNOWN. */
if (backbuffer_format == WINED3DFMT_UNKNOWN)
backbuffer_format = display_format;
if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
device_type, backbuffer_format, display_format)))
{
TRACE("Format conversion from %s to %s not supported.\n",
debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
return WINED3DERR_NOTAVAILABLE;
}
}
else
{
/* When format conversion from the back buffer format to the display
* format is not allowed, only a limited number of combinations are
* valid. */
if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B5G5R5X1_UNORM
&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B8G8R8X8_UNORM
&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
if (display_format == WINED3DFMT_B10G10R10A2_UNORM
&& backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
{
TRACE("Unsupported format combination %s / %s.\n",
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
}
/* Validate that the back buffer format is usable for render targets. */
if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
{
TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
return WINED3DERR_NOTAVAILABLE;
}
return WINED3D_OK;
}
HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, struct wined3d_caps *caps)
{
const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
struct wined3d_vertex_caps vertex_caps;
DWORD ckey_caps, blit_caps, fx_caps;
struct fragment_caps fragment_caps;
struct shader_caps shader_caps;
TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
caps->AdapterOrdinal = adapter_idx;
caps->Caps = 0;
caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
WINED3DCAPS2_FULLSCREENGAMMA |
WINED3DCAPS2_DYNAMICTEXTURES;
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
WINED3DCAPS3_COPY_TO_VIDMEM |
WINED3DCAPS3_COPY_TO_SYSTEMMEM;
caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
WINED3DCURSORCAPS_LOWRES;
caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
WINED3DDEVCAPS_PUREDEVICE |
WINED3DDEVCAPS_HWRASTERIZATION |
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
WINED3DDEVCAPS_CANRENDERAFTERFLIP |
WINED3DDEVCAPS_DRAWPRIMITIVES2 |
WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
WINED3DPMISCCAPS_CULLCCW |
WINED3DPMISCCAPS_CULLCW |
WINED3DPMISCCAPS_COLORWRITEENABLE |
WINED3DPMISCCAPS_CLIPTLVERTS |
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
WINED3DPMISCCAPS_MASKZ |
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
/* TODO:
WINED3DPMISCCAPS_NULLREFERENCE
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
if (gl_info->supported[EXT_DRAW_BUFFERS2])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
WINED3DPRASTERCAPS_PAT |
WINED3DPRASTERCAPS_WFOG |
WINED3DPRASTERCAPS_ZFOG |
WINED3DPRASTERCAPS_FOGVERTEX |
WINED3DPRASTERCAPS_FOGTABLE |
WINED3DPRASTERCAPS_STIPPLE |
WINED3DPRASTERCAPS_SUBPIXEL |
WINED3DPRASTERCAPS_ZTEST |
WINED3DPRASTERCAPS_SCISSORTEST |
WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
WINED3DPRASTERCAPS_DEPTHBIAS;
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
{
caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
WINED3DPRASTERCAPS_ZBIAS |
WINED3DPRASTERCAPS_MIPMAPLODBIAS;
}
caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL;
/* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
* are legacy settings for srcblend only. */
caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
WINED3DPBLENDCAPS_BOTHSRCALPHA |
WINED3DPBLENDCAPS_DESTALPHA |
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCALPHASAT |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO;
caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
WINED3DPBLENDCAPS_DESTCOLOR |
WINED3DPBLENDCAPS_INVDESTALPHA |
WINED3DPBLENDCAPS_INVDESTCOLOR |
WINED3DPBLENDCAPS_INVSRCALPHA |
WINED3DPBLENDCAPS_INVSRCCOLOR |
WINED3DPBLENDCAPS_ONE |
WINED3DPBLENDCAPS_SRCALPHA |
WINED3DPBLENDCAPS_SRCCOLOR |
WINED3DPBLENDCAPS_ZERO;
if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
if (gl_info->supported[EXT_BLEND_COLOR])
{
caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
}
caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
WINED3DPCMPCAPS_EQUAL |
WINED3DPCMPCAPS_GREATER |
WINED3DPCMPCAPS_GREATEREQUAL |
WINED3DPCMPCAPS_LESS |
WINED3DPCMPCAPS_LESSEQUAL |
WINED3DPCMPCAPS_NEVER |
WINED3DPCMPCAPS_NOTEQUAL;
caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
WINED3DPSHADECAPS_COLORGOURAUDRGB |
WINED3DPSHADECAPS_ALPHAFLATBLEND |
WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
WINED3DPSHADECAPS_COLORFLATRGB |
WINED3DPSHADECAPS_FOGFLAT |
WINED3DPSHADECAPS_FOGGOURAUD |
WINED3DPSHADECAPS_SPECULARFLATRGB;
caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
WINED3DPTEXTURECAPS_ALPHAPALETTE |
WINED3DPTEXTURECAPS_TRANSPARENCY |
WINED3DPTEXTURECAPS_BORDER |
WINED3DPTEXTURECAPS_MIPMAP |
WINED3DPTEXTURECAPS_PROJECTED |
WINED3DPTEXTURECAPS_PERSPECTIVE;
if (!d3d_info->texture_npot)
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
if (d3d_info->texture_npot_conditional)
caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
}
if (gl_info->supported[EXT_TEXTURE3D])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
| WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
if (!d3d_info->texture_npot)
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
| WINED3DPTEXTURECAPS_MIPCUBEMAP;
if (!d3d_info->texture_npot)
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
}
caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST;
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
{
caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
WINED3DPTFILTERCAPS_MINFANISOTROPIC;
}
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST;
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
{
caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
WINED3DPTFILTERCAPS_MINFANISOTROPIC;
}
}
else
{
caps->CubeTextureFilterCaps = 0;
}
if (gl_info->supported[EXT_TEXTURE3D])
{
caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MIPFLINEAR |
WINED3DPTFILTERCAPS_MIPFPOINT |
WINED3DPTFILTERCAPS_LINEAR |
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
WINED3DPTFILTERCAPS_MIPLINEAR |
WINED3DPTFILTERCAPS_MIPNEAREST |
WINED3DPTFILTERCAPS_NEAREST;
}
else
{
caps->VolumeTextureFilterCaps = 0;
}
caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
WINED3DPTADDRESSCAPS_CLAMP |
WINED3DPTADDRESSCAPS_WRAP;
if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
{
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
}
if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
{
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
}
if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
{
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
}
if (gl_info->supported[EXT_TEXTURE3D])
{
caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
WINED3DPTADDRESSCAPS_CLAMP |
WINED3DPTADDRESSCAPS_WRAP;
if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
{
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
}
if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
{
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
}
if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
{
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
}
}
else
{
caps->VolumeTextureAddressCaps = 0;
}
caps->LineCaps = WINED3DLINECAPS_TEXTURE |
WINED3DLINECAPS_ZTEST |
WINED3DLINECAPS_BLEND |
WINED3DLINECAPS_ALPHACMP |
WINED3DLINECAPS_FOG;
/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
* idea how generating the smoothing alpha values works; the result is different
*/
caps->MaxTextureWidth = d3d_info->limits.texture_size;
caps->MaxTextureHeight = d3d_info->limits.texture_size;
if (gl_info->supported[EXT_TEXTURE3D])
caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
else
caps->MaxVolumeExtent = 0;
caps->MaxTextureRepeat = 32768;
caps->MaxTextureAspectRatio = d3d_info->limits.texture_size;
caps->MaxVertexW = 1e10f;
caps->GuardBandLeft = 0.0f;
caps->GuardBandTop = 0.0f;
caps->GuardBandRight = 0.0f;
caps->GuardBandBottom = 0.0f;
caps->ExtentsAdjust = 0.0f;
caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
WINED3DSTENCILCAPS_INCRSAT |
WINED3DSTENCILCAPS_INVERT |
WINED3DSTENCILCAPS_KEEP |
WINED3DSTENCILCAPS_REPLACE |
WINED3DSTENCILCAPS_ZERO;
if (gl_info->supported[EXT_STENCIL_WRAP])
{
caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
WINED3DSTENCILCAPS_INCR;
}
if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
|| gl_info->supported[ATI_SEPARATE_STENCIL])
{
caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
}
caps->MaxAnisotropy = gl_info->limits.anisotropy;
caps->MaxPointSize = d3d_info->limits.pointsize_max;
caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
caps->MaxStreams = MAX_STREAMS;
caps->MaxStreamStride = 1024;
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
caps->MaxNpatchTessellationLevel = 0;
caps->MasterAdapterOrdinal = 0;
caps->AdapterOrdinalInGroup = 0;
caps->NumberOfAdaptersInGroup = 1;
caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count;
caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
WINED3DPTFILTERCAPS_MAGFPOINT |
WINED3DPTFILTERCAPS_MINFLINEAR |
WINED3DPTFILTERCAPS_MAGFLINEAR;
caps->VertexTextureFilterCaps = 0;
adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
/* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
caps->VertexShaderVersion = shader_caps.vs_version;
caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
caps->PixelShaderVersion = shader_caps.ps_version;
caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
caps->TextureOpCaps = fragment_caps.TextureOpCaps;
caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
caps->MaxActiveLights = vertex_caps.max_active_lights;
caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
caps->FVFCaps = vertex_caps.fvf_caps;
caps->RasterCaps |= vertex_caps.raster_caps;
/* The following caps are shader specific, but they are things we cannot detect, or which
* are the same among all shader models. So to avoid code duplication set the shader version
* specific, but otherwise constant caps here
*/
if (caps->VertexShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the VS 3.0 from
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
* VS3.0 value. */
caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
/* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
caps->VS20Caps.temp_count = max(32, gl_info->limits.arb_vs_temps);
/* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
caps->MaxVertexShader30InstructionSlots = max(512, gl_info->limits.arb_vs_instructions);
caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
}
else if (caps->VertexShaderVersion == 2)
{
caps->VS20Caps.caps = 0;
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
caps->VS20Caps.temp_count = max(12, gl_info->limits.arb_vs_temps);
caps->VS20Caps.static_flow_control_depth = 1;
caps->MaxVShaderInstructionsExecuted = 65535;
caps->MaxVertexShader30InstructionSlots = 0;
}
else
{ /* VS 1.x */
caps->VS20Caps.caps = 0;
caps->VS20Caps.dynamic_flow_control_depth = 0;
caps->VS20Caps.temp_count = 0;
caps->VS20Caps.static_flow_control_depth = 0;
caps->MaxVShaderInstructionsExecuted = 0;
caps->MaxVertexShader30InstructionSlots = 0;
}
if (caps->PixelShaderVersion >= 3)
{
/* Where possible set the caps based on OpenGL extensions and if they
* aren't set (in case of software rendering) use the PS 3.0 from
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
* PS 3.0 value. */
/* Caps is more or less undocumented on MSDN but it appears to be
* used for PS20Caps based on results from R9600/FX5900/Geforce6800
* cards from Windows */
caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
WINED3DPS20CAPS_PREDICATION |
WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
/* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
caps->PS20Caps.temp_count = max(32, gl_info->limits.arb_ps_temps);
/* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
/* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
caps->MaxPShaderInstructionsExecuted = 65535;
caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
gl_info->limits.arb_ps_instructions);
}
else if(caps->PixelShaderVersion == 2)
{
/* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
caps->PS20Caps.caps = 0;
caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
caps->PS20Caps.temp_count = max(12, gl_info->limits.arb_ps_temps);
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
/* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
caps->MaxPixelShader30InstructionSlots = 0;
}
else /* PS 1.x */
{
caps->PS20Caps.caps = 0;
caps->PS20Caps.dynamic_flow_control_depth = 0;
caps->PS20Caps.temp_count = 0;
caps->PS20Caps.static_flow_control_depth = 0;
caps->PS20Caps.instruction_slot_count = 0;
caps->MaxPShaderInstructionsExecuted = 0;
caps->MaxPixelShader30InstructionSlots = 0;
}
if (caps->VertexShaderVersion >= 2)
{
/* OpenGL supports all the formats below, perhaps not always
* without conversion, but it supports them.
* Further GLSL doesn't seem to have an official unsigned type so
* don't advertise it yet as I'm not sure how we handle it.
* We might need to add some clamping in the shader engine to
* support it.
* TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
WINED3DDTCAPS_UBYTE4N |
WINED3DDTCAPS_SHORT2N |
WINED3DDTCAPS_SHORT4N;
if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
{
caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
WINED3DDTCAPS_FLOAT16_4;
}
}
else
{
caps->DeclTypes = 0;
}
/* Set DirectDraw helper Caps */
ckey_caps = WINEDDCKEYCAPS_DESTBLT |
WINEDDCKEYCAPS_SRCBLT;
fx_caps = WINEDDFXCAPS_BLTALPHA |
WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
WINEDDFXCAPS_BLTMIRRORUPDOWN |
WINEDDFXCAPS_BLTROTATION90 |
WINEDDFXCAPS_BLTSHRINKX |
WINEDDFXCAPS_BLTSHRINKXN |
WINEDDFXCAPS_BLTSHRINKY |
WINEDDFXCAPS_BLTSHRINKYN |
WINEDDFXCAPS_BLTSTRETCHX |
WINEDDFXCAPS_BLTSTRETCHXN |
WINEDDFXCAPS_BLTSTRETCHY |
WINEDDFXCAPS_BLTSTRETCHYN;
blit_caps = WINEDDCAPS_BLT |
WINEDDCAPS_BLTCOLORFILL |
WINEDDCAPS_BLTDEPTHFILL |
WINEDDCAPS_BLTSTRETCH |
WINEDDCAPS_CANBLTSYSMEM |
WINEDDCAPS_CANCLIP |
WINEDDCAPS_CANCLIPSTRETCHED |
WINEDDCAPS_COLORKEY |
WINEDDCAPS_COLORKEYHWASSIST;
/* Fill the ddraw caps structure */
caps->ddraw_caps.caps = WINEDDCAPS_GDI |
WINEDDCAPS_PALETTE |
blit_caps;
caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
WINEDDCAPS2_NOPAGELOCKREQUIRED |
WINEDDCAPS2_PRIMARYGAMMA |
WINEDDCAPS2_WIDESURFACES |
WINEDDCAPS2_CANRENDERWINDOWED;
caps->ddraw_caps.color_key_caps = ckey_caps;
caps->ddraw_caps.fx_caps = fx_caps;
caps->ddraw_caps.svb_caps = blit_caps;
caps->ddraw_caps.svb_color_key_caps = ckey_caps;
caps->ddraw_caps.svb_fx_caps = fx_caps;
caps->ddraw_caps.vsb_caps = blit_caps;
caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
caps->ddraw_caps.vsb_fx_caps = fx_caps;
caps->ddraw_caps.ssb_caps = blit_caps;
caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
caps->ddraw_caps.ssb_fx_caps = fx_caps;
caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA
| WINEDDSCAPS_BACKBUFFER
| WINEDDSCAPS_FLIP
| WINEDDSCAPS_FRONTBUFFER
| WINEDDSCAPS_OFFSCREENPLAIN
| WINEDDSCAPS_PALETTE
| WINEDDSCAPS_PRIMARYSURFACE
| WINEDDSCAPS_SYSTEMMEMORY
| WINEDDSCAPS_VISIBLE;
if (!(wined3d->flags & WINED3D_NO3D))
{
caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE
| WINEDDSCAPS_MIPMAP
| WINEDDSCAPS_TEXTURE
| WINEDDSCAPS_VIDEOMEMORY
| WINEDDSCAPS_ZBUFFER;
caps->ddraw_caps.caps |= WINEDDCAPS_3D;
}
caps->shader_double_precision = d3d_info->shader_double_precision;
caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader;
caps->max_feature_level = d3d_info->feature_level;
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx,
enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment,
const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
struct wined3d_device_parent *device_parent, struct wined3d_device **device)
{
struct wined3d_device_gl *device_gl;
HRESULT hr;
TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, "
"surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n",
wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment,
feature_levels, feature_level_count, device_parent, device);
if (adapter_idx >= wined3d->adapter_count)
return WINED3DERR_INVALIDCALL;
if (!(device_gl = heap_alloc_zero(sizeof(*device_gl))))
return E_OUTOFMEMORY;
if (FAILED(hr = device_init(&device_gl->d, wined3d, adapter_idx,
device_type, focus_window, flags, surface_alignment,
feature_levels, feature_level_count, device_parent)))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(device_gl);
return hr;
}
TRACE("Created device %p.\n", device_gl);
*device = &device_gl->d;
device_parent->ops->wined3d_device_created(device_parent, *device);
return WINED3D_OK;
}
static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context,
struct wined3d_texture *target, const struct wined3d_format *ds_format)
{
return TRUE;
}
static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops =
{
wined3d_adapter_no3d_create_context,
};
static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
{
struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
d3d_info->wined3d_creation_flags = wined3d_creation_flags;
d3d_info->texture_npot = TRUE;
d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5;
}
static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags)
{
static const struct wined3d_gpu_description gpu_description =
{
HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128,
};
TRACE("adapter %p.\n", adapter);
wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0);
adapter->vram_bytes_used = 0;
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes));
if (!wined3d_adapter_no3d_init_format_info(adapter))
return FALSE;
adapter->vertex_pipe = &none_vertex_pipe;
adapter->fragment_pipe = &none_fragment_pipe;
adapter->shader_backend = &none_shader_backend;
adapter->adapter_ops = &wined3d_adapter_no3d_ops;
wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags);
return TRUE;
}
static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags)
{
DISPLAY_DEVICEW display_device;
adapter->ordinal = ordinal;
display_device.cb = sizeof(display_device);
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName));
strcpyW(adapter->device_name, display_device.DeviceName);
if (!AllocateLocallyUniqueId(&adapter->luid))
{
ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
return FALSE;
}
TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
adapter->luid.HighPart, adapter->luid.LowPart, adapter);
adapter->formats = NULL;
if (wined3d_creation_flags & WINED3D_NO3D)
return wined3d_adapter_no3d_init(adapter, wined3d_creation_flags);
return wined3d_adapter_gl_init(adapter, wined3d_creation_flags);
}
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
const struct wined3d_parent_ops wined3d_null_parent_ops =
{
wined3d_null_wined3d_object_destroyed,
};
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
{
wined3d->ref = 1;
wined3d->flags = flags;
TRACE("Initialising adapters.\n");
if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags))
{
WARN("Failed to initialise adapter.\n");
return E_FAIL;
}
wined3d->adapter_count = 1;
return WINED3D_OK;
}