Sweden-Number/dlls/d2d1
Eric Pouech 0201606bac d2d1: Build without -DWINE_NO_LONG_TYPES.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-01 20:36:16 +01:00
..
tests include: Add support for defining Win32 types as 'long' where possible. 2022-01-27 20:38:22 +01:00
Makefile.in d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
bitmap.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
bitmap_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
brush.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1: Return numeric configuration settings as uint32_t. 2022-02-01 20:36:09 +01:00
dc_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
device.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
effect.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
factory.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
geometry.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
hwnd_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
layer.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
mesh.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
state_block.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
stroke.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00
version.rc
wic_render_target.c d2d1: Build without -DWINE_NO_LONG_TYPES. 2022-02-01 20:36:16 +01:00