Sweden-Number/dlls/d3d9
Matteo Bruni 2cf38e63ec d3d9: Get rid of an unnecessary wined3d_device_set_base_vertex_index() call.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 19:25:08 +02:00
..
tests d3d9/tests: Test how state is reset after DrawPrimitive[Indexed]UP(). 2018-06-06 19:25:08 +02:00
Makefile.in
buffer.c wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W. 2018-02-19 13:43:52 +01:00
d3d9.spec
d3d9_main.c
d3d9_private.h d3d9: Don't store currently used textures in the d3d9 device. 2018-04-13 22:21:41 +02:00
device.c d3d9: Get rid of an unnecessary wined3d_device_set_base_vertex_index() call. 2018-06-06 19:25:08 +02:00
directx.c d3d9: Validate adapter format in CheckDeviceFormat(). 2018-04-17 20:57:27 +02:00
query.c
shader.c
stateblock.c
surface.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00
swapchain.c wined3d: Remove swap interval from swapchain description. 2018-03-22 18:14:55 +01:00
texture.c d3d9: Create single-level textures if the format doesn't support AUTOGENMIPMAP. 2018-03-12 17:57:35 +01:00
version.rc
vertexdeclaration.c d3d9: Use the available ARRAY_SIZE() macro. 2018-02-21 12:40:45 +01:00
volume.c d3d9: Explicitly translate resource map flags. 2018-02-16 14:25:03 +01:00