d3d9/tests: Test how state is reset after DrawPrimitive[Indexed]UP().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2861,10 +2861,11 @@ static void test_draw_primitive(void)
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D3DDECL_END()
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};
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IDirect3DVertexBuffer9 *vertex_buffer, *current_vb;
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IDirect3DIndexBuffer9 *index_buffer, *current_ib;
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IDirect3DVertexDeclaration9 *vertex_declaration;
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IDirect3DVertexBuffer9 *vertex_buffer;
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IDirect3DIndexBuffer9 *index_buffer;
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IDirect3DDevice9 *device;
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UINT offset, stride;
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IDirect3D9 *d3d9;
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ULONG refcount;
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HWND window;
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@ -2918,16 +2919,31 @@ static void test_draw_primitive(void)
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hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetStreamSource(device, 0, ¤t_vb, &offset, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(current_vb == vertex_buffer, "Unexpected vb %p.\n", current_vb);
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ok(!offset, "Unexpected offset %u.\n", offset);
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ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
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IDirect3DVertexBuffer9_Release(current_vb);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetStreamSource(device, 0, ¤t_vb, &offset, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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todo_wine ok(!current_vb, "Unexpected vb %p.\n", current_vb);
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ok(!offset, "Unexpected offset %u.\n", offset);
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ok(stride == sizeof(*quad), "Unexpected stride %u.\n", stride);
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if (current_vb)
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IDirect3DVertexBuffer9_Release(current_vb);
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hr = IDirect3DDevice9_SetIndices(device, NULL);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */,
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0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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/* Valid index buffer, NULL vertex declaration. Should fail */
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/* Valid index buffer, NULL vertex declaration. */
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hr = IDirect3DDevice9_SetIndices(device, index_buffer);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */,
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@ -2938,6 +2954,12 @@ static void test_draw_primitive(void)
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indices, D3DFMT_INDEX16, quad, sizeof(*quad));
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetIndices(device, ¤t_ib);
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ok(SUCCEEDED(hr), "GetIndices failed, hr %#x.\n", hr);
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todo_wine ok(!current_ib, "Unexpected index buffer %p.\n", current_vb);
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if (current_ib)
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IDirect3DIndexBuffer9_Release(current_ib);
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hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
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ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
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@ -2947,14 +2969,20 @@ static void test_draw_primitive(void)
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLELIST, 2, quad, sizeof(*quad));
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ok(SUCCEEDED(hr), "DrawPrimitiveUP failed, hr %#x.\n", hr);
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/* NULL index buffer, valid vertex vertex declaration. Should succeed */
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hr = IDirect3DDevice9_GetStreamSource(device, 0, ¤t_vb, &offset, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(!current_vb, "Unexpected vb %p.\n", current_vb);
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ok(!offset, "Unexpected offset %u.\n", offset);
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todo_wine ok(!stride, "Unexpected stride %u.\n", stride);
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/* NULL index buffer, valid vertex declaration, NULL stream source. */
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hr = IDirect3DDevice9_SetIndices(device, NULL);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */,
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0 /* MinIndex */, 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
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todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
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/* Valid index buffer and vertex declaration. Should succeed */
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/* Valid index buffer and vertex declaration, NULL stream source. */
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hr = IDirect3DDevice9_SetIndices(device, index_buffer);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */,
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@ -23078,7 +23078,9 @@ static void test_drawindexedprimitiveup(void)
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{{ 1.0f, 1.0f, 0.1f}, 0xff00ff00},
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};
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static const unsigned short indices[] = {0, 1, 2, 3, 4, 5, 6, 7};
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IDirect3DVertexBuffer9 *vb;
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IDirect3DDevice9 *device;
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UINT offset, stride;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCOLOR color;
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@ -23126,6 +23128,12 @@ static void test_drawindexedprimitiveup(void)
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color = getPixelColor(device, 480, 360);
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ok(color_match(color, 0x00bf4000, 1), "Got unexpected color 0x%08x.\n", color);
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hr = IDirect3DDevice9_GetStreamSource(device, 0, &vb, &offset, &stride);
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ok(SUCCEEDED(hr), "GetStreamSource failed, hr %#x.\n", hr);
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ok(!vb, "Unexpected vb %p.\n", vb);
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ok(!offset, "Unexpected offset %u.\n", offset);
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todo_wine ok(!stride, "Unexpected stride %u.\n", stride);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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