d3d9: Don't store currently used textures in the d3d9 device.

The texture tracking in d3d9 was not correct for applications using
stateblocks.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2018-04-13 00:07:41 +02:00 committed by Alexandre Julliard
parent e8d87a5386
commit 6cfab2f7ad
2 changed files with 8 additions and 16 deletions

View File

@ -101,7 +101,6 @@ struct d3d9_device
UINT index_buffer_size;
UINT index_buffer_pos;
struct d3d9_texture *textures[D3D9_MAX_TEXTURE_UNITS];
struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
LONG device_state;

View File

@ -981,10 +981,6 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
device->device_state = D3D9_DEVICE_STATE_OK;
}
if (!device->d3d_parent->extended)
for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
device->textures[i] = NULL;
rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0);
device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv);
for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i)
@ -2402,13 +2398,6 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st
wined3d_mutex_lock();
hr = wined3d_device_set_texture(device->wined3d_device, stage,
texture_impl ? texture_impl->wined3d_texture : NULL);
if (SUCCEEDED(hr))
{
unsigned int i = stage >= D3DVERTEXTEXTURESAMPLER0 ? stage - D3DVERTEXTEXTURESAMPLER0 + 16 : stage;
if (stage < ARRAY_SIZE(device->textures))
device->textures[i] = texture_impl;
}
wined3d_mutex_unlock();
return hr;
@ -2652,11 +2641,15 @@ static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
/* wined3d critical section must be taken by the caller. */
static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
{
unsigned int i;
struct wined3d_texture *texture;
unsigned int i, stage;
for (i = 0; i < ARRAY_SIZE(device->textures); ++i)
if (device->textures[i])
d3d9_texture_gen_auto_mipmap(device->textures[i]);
for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
{
stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
if ((texture = wined3d_device_get_texture(device->wined3d_device, stage)))
d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture));
}
}
static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,