Sweden-Number/dlls/d3d9
Stefan Dösinger 22f379ccac d3d9: Some Windows drivers do not like reversed fog.
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
..
tests d3d9: Some Windows drivers do not like reversed fog. 2008-02-19 14:48:34 +01:00
Makefile.in Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
basetexture.c
cubetexture.c
d3d9.spec d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_main.c d3d9: Add stub for Direct3DShaderValidatorCreate9(). 2007-12-18 12:32:56 +01:00
d3d9_private.h d3d9: Implement the device lost state. 2008-02-07 13:05:37 +01:00
device.c d3d9: Fix copy and paste error in reset_enum_callback. 2008-02-19 14:11:43 +01:00
directx.c
indexbuffer.c
pixelshader.c
query.c
resource.c
stateblock.c
surface.c
swapchain.c
texture.c
version.rc
vertexbuffer.c d3d9: Silence a FIXME. 2007-11-01 12:39:32 +01:00
vertexdeclaration.c d3d9: Assign to struct instead of using memcpy. 2008-02-15 11:09:37 +01:00
vertexshader.c
volume.c d3d9: Remove unneeded casts. 2007-12-05 12:04:44 +01:00
volumetexture.c