f9c791f9ca
We will need this for d3d10, where both dxgi and d3d10core are making wined3d calls. Right now d3d8/d3d9 also use this to protect their own data, but eventually we should push this down into wined3d itself and use something a bit more fine-grained. There's no good reason that doing e.g. a vertex buffer upload in some thread should block all of wined3d. |
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.. | ||
Makefile.in | ||
arb_program_shader.c | ||
ati_fragment_shader.c | ||
baseshader.c | ||
basetexture.c | ||
buffer.c | ||
clipper.c | ||
context.c | ||
cubetexture.c | ||
device.c | ||
directx.c | ||
drawprim.c | ||
gl_compat.c | ||
glsl_shader.c | ||
nvidia_texture_shader.c | ||
palette.c | ||
pixelshader.c | ||
query.c | ||
resource.c | ||
shader_sm1.c | ||
shader_sm4.c | ||
state.c | ||
stateblock.c | ||
surface.c | ||
surface_base.c | ||
surface_gdi.c | ||
swapchain.c | ||
swapchain_base.c | ||
swapchain_gdi.c | ||
texture.c | ||
utils.c | ||
vertexdeclaration.c | ||
vertexshader.c | ||
view.c | ||
volume.c | ||
volumetexture.c | ||
wined3d.spec | ||
wined3d_gl.h | ||
wined3d_main.c | ||
wined3d_private.h |