Sweden-Number/dlls/wined3d
Henri Verbeet f9c791f9ca d3d8: Use a wined3d cs for wined3d locking.
We will need this for d3d10, where both dxgi and d3d10core are making wined3d
calls. Right now d3d8/d3d9 also use this to protect their own data, but
eventually we should push this down into wined3d itself and use something a
bit more fine-grained. There's no good reason that doing e.g. a vertex buffer
upload in some thread should block all of wined3d.
2009-08-25 11:12:17 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Use 50 chars for register names in texm3x3* functions. 2009-08-19 17:28:08 +02:00
ati_fragment_shader.c
baseshader.c wined3d: Replace find_clip_texcoord() with a generic function for finding a free input register. 2009-08-17 13:57:50 +02:00
basetexture.c
buffer.c wined3d: Properly check if an attribute is used in find_conversion_shift(). 2009-08-25 11:09:45 +02:00
clipper.c
context.c wined3d: Don't check for a "representative" in the MarkStateDirty() functions. 2009-08-21 11:10:21 +02:00
cubetexture.c
device.c wined3d: Properly check if an attribute is used in IWineD3DDeviceImpl_ProcessVertices(). 2009-08-21 11:10:26 +02:00
directx.c wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again. 2009-08-19 14:45:39 +02:00
drawprim.c wined3d: Properly check if an attribute is used in drawStridedSlow(). 2009-08-25 11:09:34 +02:00
gl_compat.c
glsl_shader.c wined3d: Rename some GLSL instruction handlers. 2009-08-19 14:45:23 +02:00
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Properly check if an attribute is used in streamsrc(). 2009-08-25 11:09:40 +02:00
stateblock.c
surface.c wined3d: Fix some checkGLcalls. 2009-08-19 14:41:49 +02:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Use WINED3D_UNMAPPED_STAGE in some more places. 2009-08-17 13:57:50 +02:00
volumetexture.c
wined3d.spec d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_gl.h
wined3d_main.c d3d8: Use a wined3d cs for wined3d locking. 2009-08-25 11:12:17 +02:00
wined3d_private.h wined3d: Properly check if an attribute is used in TRACE_STRIDED. 2009-08-21 11:12:01 +02:00