Sweden-Number/dlls/wined3d
Stefan Dösinger 298bd3c50d wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
ati_fragment_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
baseshader.c wined3d: Don't enable the NV frag extensions if we don't need them. 2009-06-01 16:16:00 +02:00
basetexture.c wined3d: Call resource_init() from basetexture_init(). 2009-06-02 11:57:22 +02:00
buffer.c
clipper.c
context.c wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
cubetexture.c wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
device.c wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface(). 2009-06-08 14:28:54 +02:00
directx.c wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
nvidia_texture_shader.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
palette.c
pixelshader.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Add a proper enum value for "no extension". 2009-06-04 12:19:02 +02:00
stateblock.c
surface.c wined3d: Check the correct extensions in d3dfmt_get_conv(). 2009-06-10 11:50:44 +02:00
surface_base.c wined3d: Use the format info for doing compressed surface blits in BltFast(). 2009-06-10 11:51:12 +02:00
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00
utils.c wined3d: Store compression information about compressed formats. 2009-06-10 11:51:04 +02:00
vertexdeclaration.c
vertexshader.c
view.c
volume.c wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
volumetexture.c wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
wined3d.spec
wined3d_gl.h wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
wined3d_main.c wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
wined3d_private.h wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00