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Makefile.in
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arb_program_shader.c
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wined3d: Store the bumpmap ARB constants in ARB structures.
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2009-06-10 11:51:49 +02:00 |
ati_fragment_shader.c
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wined3d: Add a proper enum value for "no extension".
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2009-06-04 12:19:02 +02:00 |
baseshader.c
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wined3d: Don't enable the NV frag extensions if we don't need them.
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2009-06-01 16:16:00 +02:00 |
basetexture.c
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wined3d: Call resource_init() from basetexture_init().
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2009-06-02 11:57:22 +02:00 |
buffer.c
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clipper.c
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context.c
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wined3d: Set FBO stencil attachments for relevant depth stencil formats.
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2009-06-08 12:44:27 +02:00 |
cubetexture.c
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wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.
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2009-06-03 11:39:04 +02:00 |
device.c
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wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface().
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2009-06-08 14:28:54 +02:00 |
directx.c
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wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps.
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2009-06-08 14:29:01 +02:00 |
drawprim.c
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gl_compat.c
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glsl_shader.c
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wined3d: Store the bumpmap ARB constants in ARB structures.
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2009-06-10 11:51:49 +02:00 |
nvidia_texture_shader.c
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wined3d: Add a proper enum value for "no extension".
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2009-06-04 12:19:02 +02:00 |
palette.c
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pixelshader.c
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query.c
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resource.c
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shader_sm1.c
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shader_sm4.c
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state.c
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wined3d: Add a proper enum value for "no extension".
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2009-06-04 12:19:02 +02:00 |
stateblock.c
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surface.c
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wined3d: Check the correct extensions in d3dfmt_get_conv().
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2009-06-10 11:50:44 +02:00 |
surface_base.c
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wined3d: Use the format info for doing compressed surface blits in BltFast().
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2009-06-10 11:51:12 +02:00 |
surface_gdi.c
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swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
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wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
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2009-06-03 11:38:50 +02:00 |
utils.c
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wined3d: Store compression information about compressed formats.
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2009-06-10 11:51:04 +02:00 |
vertexdeclaration.c
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vertexshader.c
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view.c
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volume.c
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wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
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2009-06-09 17:01:14 +02:00 |
volumetexture.c
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wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.
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2009-06-03 11:39:16 +02:00 |
wined3d.spec
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wined3d_gl.h
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wined3d: Add support for the ARB_depth_buffer_float extension.
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2009-06-08 12:44:08 +02:00 |
wined3d_main.c
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wined3d: Use FBOs for offscreen rendering by default.
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2009-06-05 15:19:40 +02:00 |
wined3d_private.h
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wined3d: Store the bumpmap ARB constants in ARB structures.
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2009-06-10 11:51:49 +02:00 |