.. |
Makefile.in
|
…
|
|
arb_program_shader.c
|
wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface().
|
2010-10-21 16:15:20 +02:00 |
ati_fragment_shader.c
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
basetexture.c
|
…
|
|
buffer.c
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
clipper.c
|
…
|
|
context.c
|
wined3d: Remove a FIXME in context_apply_blit_state().
|
2010-10-19 13:50:17 +02:00 |
cubetexture.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
device.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
directx.c
|
…
|
|
drawprim.c
|
wined3d: Pass a wined3d_state structure to remove_vbos().
|
2010-10-01 13:46:39 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
nvidia_texture_shader.c
|
wined3d: Pass a wined3d_state structure to nvts_activate_dimensions().
|
2010-10-01 13:46:43 +02:00 |
palette.c
|
…
|
|
query.c
|
…
|
|
resource.c
|
…
|
|
shader.c
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |
state.c
|
wined3d: Pass a wined3d_state structure to use_ps().
|
2010-09-28 17:33:17 +02:00 |
stateblock.c
|
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
|
2010-10-01 13:46:47 +02:00 |
surface.c
|
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfaceImpl_BltOverride().
|
2010-10-21 16:15:31 +02:00 |
surface_base.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
surface_gdi.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
swapchain.c
|
…
|
|
swapchain_base.c
|
…
|
|
swapchain_gdi.c
|
…
|
|
texture.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
utils.c
|
wined3d: Handle WINED3DFMT_R10G10B10A2_UNORM in getColorBits().
|
2010-10-20 18:37:07 +02:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
…
|
|
view.c
|
…
|
|
volume.c
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
volumetexture.c
|
wined3d: Pass a sub-resource index instead of a miplevel to volume texture methods.
|
2010-10-21 16:15:38 +02:00 |
wined3d.spec
|
…
|
|
wined3d_gl.h
|
…
|
|
wined3d_main.c
|
…
|
|
wined3d_private.h
|
wined3d: Recognize the SM4 sqrt opcode.
|
2010-10-20 18:37:07 +02:00 |