Sweden-Number/dlls/wined3d
Henri Verbeet 28d61adf5e wined3d: Pass a wined3d_context_gl structure to shader_arb_load_constants_internal().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-21 08:05:48 +02:00
..
Makefile.in
adapter_gl.c
adapter_vk.c
arb_program_shader.c wined3d: Pass a wined3d_context_gl structure to shader_arb_load_constants_internal(). 2019-06-21 08:05:48 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad(). 2019-06-20 08:47:29 +02:00
cs.c wined3d: Pass a wined3d_context_gl structure to wined3d_texture_prepare_texture(). 2019-06-12 16:11:30 +02:00
device.c wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window(). 2019-06-20 08:48:36 +02:00
directx.c
gl_compat.c
glsl_shader.c wined3d: Pass a wined3d_context_gl structure to context_draw_shaded_quad(). 2019-06-20 08:47:27 +02:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
stateblock.c
surface.c wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad(). 2019-06-20 08:47:29 +02:00
swapchain.c wined3d: Validate that we got a valid window in wined3d_device_setup_fullscreen_window(). 2019-06-20 08:48:36 +02:00
texture.c wined3d: Use wined3d_texture_gl_load_texture() in texture3d_load_location(). 2019-06-20 08:47:34 +02:00
utils.c wined3d: Get rid of the unused "gl_info" argument to compute_texture_matrix(). 2019-06-13 20:55:35 +02:00
version.rc
vertexdeclaration.c
view.c wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_bind(). 2019-06-13 20:55:35 +02:00
wined3d.spec dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_gl.h
wined3d_main.c dxgi: Implement Alt+Enter handling. 2019-06-19 20:41:26 +02:00
wined3d_private.h wined3d: Pass a wined3d_context_gl structure to context_draw_textured_quad(). 2019-06-20 08:47:29 +02:00
wined3d_vk.h