Sweden-Number/dlls/d3d8
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
..
tests d3d8/tests: Add a test for partial depth buffer copies. 2011-04-05 11:13:51 +02:00
Makefile.in makefiles: Add a standard header for all makefiles to replace the common variable initializations. 2010-09-19 12:36:48 +02:00
buffer.c wined3d: Get rid of wined3d_buffer_get_desc(). 2011-03-11 11:40:47 +01:00
cubetexture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
d3d8.spec d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
d3d8_main.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
d3d8_private.h wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
device.c d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS. 2011-04-22 17:51:29 +02:00
directx.c wined3d: Remove COM from IWineD3D. 2011-02-02 12:22:42 +01:00
shader.c wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
surface.c wined3d: Get rid of IWineD3DSurface::GetDesc(). 2011-03-11 11:40:31 +01:00
swapchain.c wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
texture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00
version.rc
vertexdeclaration.c wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
volume.c wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
volumetexture.c wined3d: Remove COM from the texture implementation. 2011-03-28 17:08:52 +02:00