Sweden-Number/dlls/wined3d
Henri Verbeet 54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Don't define nameless structs or unions. 2009-12-07 14:18:25 +01:00
ati_fragment_shader.c
baseshader.c
basetexture.c
buffer.c
clipper.c
context.c wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
cubetexture.c
device.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
directx.c wined3d: Rename the wined3d_adapter "num" field to "ordinal". 2009-12-08 12:33:17 +01:00
drawprim.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
pixelshader.c
query.c
resource.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
shader_sm1.c
shader_sm4.c
state.c
stateblock.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
surface.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
swapchain_base.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
swapchain_gdi.c
texture.c
utils.c
version.rc
vertexdeclaration.c
vertexshader.c
view.c
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00