Sweden-Number/dlls/wined3d
Henri Verbeet 54f3dec8e6 wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
..
Makefile.in wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
arb_program_shader.c wined3d: Don't define nameless structs or unions. 2009-12-07 14:18:25 +01:00
ati_fragment_shader.c wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
baseshader.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
basetexture.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
buffer.c wined3d: Add a usage flag for static buffer declarations. 2009-11-03 21:21:55 +01:00
clipper.c
context.c wined3d: Infrastructure to render swapchains to a FBO. 2009-12-07 14:33:24 +01:00
cubetexture.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
device.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
directx.c wined3d: Rename the wined3d_adapter "num" field to "ordinal". 2009-12-08 12:33:17 +01:00
drawprim.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
gl_compat.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
glsl_shader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
nvidia_texture_shader.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
palette.c
pixelshader.c wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
query.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
resource.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Fix typo. 2009-11-16 13:47:49 +01:00
stateblock.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
surface.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
surface_base.c
surface_gdi.c
swapchain.c wined3d: Render to a FBO if the window size is changed. 2009-12-07 14:33:32 +01:00
swapchain_base.c wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00
swapchain_gdi.c
texture.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
utils.c wined3d: Move the various backend selection utility functions to utils.c. 2009-11-18 11:16:43 +01:00
version.rc wined3d: Add version resource. 2009-11-04 11:54:59 +01:00
vertexdeclaration.c wined3d: Remove some unused GLINFO_LOCATION definitions. 2009-10-29 13:09:20 +01:00
vertexshader.c wined3d: Create clip coords only if they are used. 2009-11-12 15:18:00 +01:00
view.c
volume.c wined3d: Handle NULL ptrs (Coverity). 2009-11-24 10:51:46 +01:00
volumetexture.c wined3d: Get rid of the GL_SUPPORT macro. 2009-10-29 13:09:33 +01:00
wined3d.spec
wined3d_gl.h wined3d: Introduce a separate structure for various OpenGL implementation limits. 2009-10-29 13:09:27 +01:00
wined3d_main.c
wined3d_private.h wined3d: Rename the "wineD3D" device field to "wined3d". 2009-12-08 12:33:29 +01:00