Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop. To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
(cherry picked from commit 8116d4e11c)
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>