dsound: Notify DSBPN_OFFSETSTOP earlier.

Some games may not receive the DSBPN_OFFSETSTOP event and get stuck if
CloseHandle is called immediately after IDirectSoundBuffer::Stop.  To
solve this problem, IDirectSoundBuffer::Stop will immediately notify
the DSBPN_OFFSETSTOP event.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41292
Signed-off-by: Hiroki Awata <castaneai@by.black>
Signed-off-by: Andrew Eikum <aeikum@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Hiroki Awata 2021-06-05 12:28:47 +09:00 committed by Alexandre Julliard
parent 050378d4d7
commit 8116d4e11c
2 changed files with 3 additions and 10 deletions

View File

@ -296,8 +296,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Play(IDirectSoundBuffer8 *iface, DW
if (This->state == STATE_STOPPED) {
This->leadin = TRUE;
This->state = STATE_STARTING;
} else if (This->state == STATE_STOPPING)
This->state = STATE_PLAYING;
}
for (i = 0; i < This->num_filters; i++) {
IMediaObject_Discontinuity(This->filters[i].obj, 0);
@ -317,9 +316,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(IDirectSoundBuffer8 *iface)
AcquireSRWLockExclusive(&This->lock);
if (This->state == STATE_PLAYING)
This->state = STATE_STOPPING;
else if (This->state == STATE_STARTING)
if (This->state == STATE_PLAYING || This->state == STATE_STARTING)
{
This->state = STATE_STOPPED;
DSOUND_CheckEvent(This, 0, 0);

View File

@ -593,11 +593,7 @@ static void DSOUND_MixToPrimary(const DirectSoundDevice *device, float *mix_buff
if (dsb->buflen && dsb->state) {
TRACE("Checking %p, frames=%d\n", dsb, frames);
AcquireSRWLockShared(&dsb->lock);
/* if buffer is stopping it is stopped now */
if (dsb->state == STATE_STOPPING) {
dsb->state = STATE_STOPPED;
DSOUND_CheckEvent(dsb, 0, 0);
} else if (dsb->state != STATE_STOPPED) {
if (dsb->state != STATE_STOPPED) {
/* if the buffer was starting, it must be playing now */
if (dsb->state == STATE_STARTING)