Sweden-Number/dlls/wined3d
Chris Robinson eaaa2a82f2 wined3d: Don't report filtering for WINED3DFMT_R32F. 2007-10-15 17:50:47 +02:00
..
Makefile.in
arb_program_shader.c
baseshader.c
basetexture.c
clipper.c
context.c
cubetexture.c
device.c wined3d: Use a fragment shader to do P8 palette conversion in hardware. 2007-10-12 11:07:23 +02:00
directx.c wined3d: Don't report filtering for WINED3DFMT_R32F. 2007-10-15 17:50:47 +02:00
drawprim.c
glsl_shader.c
indexbuffer.c
palette.c
pixelshader.c Assorted spelling fixes. 2007-10-11 19:52:49 +02:00
query.c
resource.c wined3d: Fix a memory leak. 2007-10-10 11:57:01 +02:00
state.c
stateblock.c
surface.c wined3d: Fix the d3dfmt_p8_init_palette() prototype. 2007-10-15 14:04:54 +02:00
surface_base.c
surface_gdi.c wined3d: Silently ignore setting the 0 texture on gdi surfaces. 2007-10-10 11:59:18 +02:00
swapchain.c
texture.c
utils.c
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c
wined3d_private.h wined3d: Use a fragment shader to do P8 palette conversion in hardware. 2007-10-12 11:07:23 +02:00
wined3d_private_types.h